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Searched refs:resolveToBackbuffer_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h298 bool resolveToBackbuffer_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { false }; variable
H A Drender_backend_gles.cpp1365 if (resolveToBackbuffer_[index]) { in DoSubPass()
1407 resolveToBackbuffer_[resolveFrom] = true; in ScanPasses()
1426 resolveToBackbuffer_[index] = true; in ScanPasses()
1471 resolveToBackbuffer_[i] = false; in RenderCommandBeginRenderPass()