Searched refs:resolveFbo (Results 1 – 2 of 2) sorted by relevance
483 uint32_t resolveFbo; member510 glGenFramebuffers(1, &rp.resolveFbo); in GenerateResolveFBO()512 PLUGIN_LOG_D("fbo id >: %u", rp.resolveFbo); in GenerateResolveFBO()515 device.BindFrameBuffer(rp.resolveFbo); in GenerateResolveFBO()581 return { fbo, resolveResult.resolveFbo }; in ProcessSubPass()
1582 if (currentFrameBuffer_->resolveFbo[currentSubPass_] == 0) { in ResolveMSAA()