Searched refs:resolveAttachmentCount (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 469 sb.resolveAttachmentCount); in GenerateSubPassFBO() 482 uint32_t resolveAttachmentCount; member 523 (rp.resolveAttachmentCount > 0)); in GenerateResolveFBO() 524 ++rp.resolveAttachmentCount; in GenerateResolveFBO() 530 glDrawBuffers((GLsizei)sb.resolveAttachmentCount, drawBuffers); in GenerateResolveFBO() 536 (rp.resolveAttachmentCount > 0)); in GenerateResolveFBO() 559 if (sb.resolveAttachmentCount != 0) { in ProcessSubPass() 591 for (auto i = 0U; i < pos->resolveAttachmentCount; ++i) { in MapColorAttachments() 657 auto resolveCount = i->resolveAttachmentCount; in UpdateSubpassAttachments() 663 i->resolveAttachmentCount = resolveCount; in UpdateSubpassAttachments() [all …]
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H A D | render_backend_gles.cpp | 1396 for (uint32_t ci = 0; ci < currentSubPass.resolveAttachmentCount; ci++) { in ScanPasses() 1568 …const GLbitfield mask = ((currentSubPass.resolveAttachmentCount > 0u) ? GL_COLOR_BUFFER_BIT : 0u) | in ResolveMSAA()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 305 if (subpassDesc.resolveAttachmentCount > 0) { in CreateRenderPassCombined() 308 subpassDesc.resolveAttachmentCount, referenceIndex, createRenderPassCompatibility, in CreateRenderPassCombined() 310 referenceIndex += subpassDesc.resolveAttachmentCount; in CreateRenderPassCombined() 489 if (subpassDesc.resolveAttachmentCount > 0) { in CreateRenderPassCombined2() 492 subpassDesc.resolveAttachmentCount, referenceIndex, createRenderPassCompatibility, in CreateRenderPassCombined2() 494 referenceIndex += subpassDesc.resolveAttachmentCount; in CreateRenderPassCombined2() 653 …Desc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmentCount + in CreateRenderPass() 681 …Desc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmentCount + in CreateRenderPassCompatibility()
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H A D | node_context_pool_manager_vk.cpp | 54 …bpass.resolveAttachmentIndices, subpass.resolveAttachmentIndices + subpass.resolveAttachmentCount); in hash()
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H A D | render_backend_vk.cpp | 1343 stateCache.renderCommandBeginRenderPass->subpasses[0].resolveAttachmentCount == 0) { in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 308 …nderPassCount > 1U) && (firstRenderPass->subpasses[finalSubpassIdx].resolveAttachmentCount > 0U)) { in UpdateMultiRenderCommandListRenderPasses() 315 firstSubpass.resolveAttachmentCount = finalSubpass.resolveAttachmentCount; in UpdateMultiRenderCommandListRenderPasses() 320 … finalSubpass.resolveAttachmentIndices, sizeof(uint32_t) * firstSubpass.resolveAttachmentCount); in UpdateMultiRenderCommandListRenderPasses() 324 const uint32_t resolveAttachmentCount = firstSubpass.resolveAttachmentCount; in UpdateMultiRenderCommandListRenderPasses() local 325 for (uint32_t resIdx = 0U; resIdx < resolveAttachmentCount; ++resIdx) { in UpdateMultiRenderCommandListRenderPasses() 861 …array_view(subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount), rc.renderPassD… in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 301 … spDesc.resolveAttachmentCount = static_cast<uint32_t>(renderPass.resolveAttachmentIndices.size()); in CreateRenderPass() 324 for (uint32_t idx = 0; idx < spDesc.resolveAttachmentCount; ++idx) { in CreateRenderPass()
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H A D | render_command_list.cpp | 142 … subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment() 1086 for (uint32_t idx = 0; idx < subpassRef.resolveAttachmentCount; ++idx) { in ProcessResolveAttachments()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1064 uint32_t resolveAttachmentCount { 0u };
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