Searched refs:renderUtil_ (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_context.cpp | 385 renderUtil_.reset(); // GLES semaphore/fence destruction device needs to be active in ~RenderContext() 447 renderUtil_ = make_unique<RenderUtil>(*this); in Init() 507 if (!renderUtil_) { in GetRenderUtil() 510 return *renderUtil_; in GetRenderUtil()
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H A D | renderer.h | 94 RenderUtil& renderUtil_; variable
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H A D | renderer.cpp | 448 renderUtil_(static_cast<RenderUtil&>(context.GetRenderUtil())) in Renderer() 621 renderUtil_.BeginFrame(); in RenderFrameImpl() 805 renderUtil_.EndFrame(); in RenderFramePresentImpl() 1002 renderUtil_.SetRenderTimings(frameTimes_); in ProcessTimeStampEnd()
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H A D | render_context.h | 118 BASE_NS::unique_ptr<RenderUtil> renderUtil_; variable
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.h | 104 BASE_NS::unique_ptr<RenderUtil> renderUtil_; variable
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H A D | graphics_context.cpp | 309 renderUtil_ = make_unique<RenderUtil>(*this); in Init() 355 return *renderUtil_; in GetRenderUtil()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 269 IRenderUtil* renderUtil_ = nullptr; variable
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H A D | render_system.cpp | 1172 renderUtil_ = &graphicsContext_->GetRenderUtil(); in RenderSystem() 2351 if (createRngs && graphicsContext_ && renderUtil_) { in ProcessRenderNodeGraphs() 2487 … auto newRngs = createNewRngs(rngm, renderUtil_, renderScene, renderCamera, multiviewCameras); in GetCameraRenderNodeGraphs() 2517 … auto newRngs = createNewRngs(rngm, renderUtil_, renderScene, renderCamera, multiviewCameras); in GetCameraRenderNodeGraphs() 2555 renderProcessing_.sceneRngs.customRng = createNewRng(rngm, renderUtil_, renderScene); in GetSceneRenderNodeGraph() 2566 renderProcessing_.sceneRngs.rng = createNewRng(rngm, renderUtil_, renderScene); in GetSceneRenderNodeGraph() 2578 …createNewCustomRng(rngm, renderUtil_, renderScene, renderScene.customPostSceneRenderNodeGraphFile); in GetSceneRenderNodeGraph()
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