Searched refs:renderTileMaxData_ (Results 1 – 2 of 2) sorted by relevance
64 renderTileMaxData_ = {}; in Init()65 renderTileMaxData_.shader = in Init()67 …renderTileMaxData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderTileMaxData_.shade… in Init()68 …erHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxData_.shader); in Init()69 …renderTileMaxData_.pso = renderNodeContextMgr.GetPsoManager().GetGraphicsPsoHandle(renderTileMaxDa… in Init()70 …graphicsState, renderTileMaxData_.pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES… in Init()123 … const auto& bindings = renderTileMaxData_.pipelineLayout.descriptorSetLayouts[localSet].bindings; in Init()273 const auto& renderData = renderTileMaxData_; in ExecuteTileVelocity()
67 RenderDataHandles renderTileMaxData_; variable