Searched refs:renderTexture (Results 1 – 2 of 2) sorted by relevance
149 renderTexture->SetTextureSizeChange( in Prepare()156 renderTexture->SetHiddenChangeEvent( in Prepare()164 renderTexture->SetTextureOffsetChange( in Prepare()204 if (!renderTexture || !camera_) { in OnTextureSize()220 if (renderTexture->IsComponentSize() && renderTexture->GetFit() == ImageFit::FILL) { in OnTextureSize()252 if (renderTexture) { in SetNewComponent()269 if (!renderTexture) { in OnTextureOffset()524 if (!renderTexture) { in OnPrepared()533 renderTexture->SetIsComponentSize(true); in OnPrepared()535 renderTexture->Update(camera); in OnPrepared()[all …]
599 auto renderTexture = AceType::DynamicCast<RenderTexture>(renderNode_); in Prepare() local600 if (renderTexture) { in Prepare()601 renderTexture->SetHiddenChangeEvent([weak = WeakClaim(this)](bool hidden) { in Prepare()607 renderTexture->SetTextureSizeChange( in Prepare()616 if (renderTexture && SystemProperties::GetExtSurfaceEnabled()) { in Prepare()617 …renderTexture->SetTextureOffsetChange([weak = WeakClaim(this)](int64_t textureId, int32_t x, int32… in Prepare()