Searched refs:renderTask (Results 1 – 6 of 6) sorted by relevance
30 RenderLayoutBoundaryTask renderTask; in PostTaskRenderBoundary() local31 renderTask.target = isDebugBoundary; in PostTaskRenderBoundary()32 renderTask.updateTask.Reset( in PostTaskRenderBoundary()48 renderLayoutBoundaryTaskQueue_.push_back(renderTask); in PostTaskRenderBoundary()
126 …auto renderTask = std::make_unique<RSRenderTask>(*rsSurfRenderNode_, RSRenderTask::RenderNodeStage… variable127 supRenderTask_->AddTask(std::move(renderTask));140 …auto renderTask = std::make_unique<RSRenderTask>(*rsSurfRenderNode_, RSRenderTask::RenderNodeStage… variable141 renderTask->SetIdx(0);142 supRenderTask_->AddTask(std::move(renderTask));
296 auto renderTask = std::make_unique<RSRenderTask>(*node, stage); variable297 renderTask->node_ = nullptr;298 threadTask->AddTask(std::move(renderTask));
378 if (renderTask) { in DeinitRenderThread()379 engineThread->CancelTask(renderTask); in DeinitRenderThread()380 renderTask = nullptr; in DeinitRenderThread()438 if (renderTask) { in RenderFrame()439 engineThread->CancelTask(renderTask); in RenderFrame()440 renderTask = nullptr; in RenderFrame()444 renderTask = engineThread->AddTask(singleFrameAsync); in RenderFrame()
167 for (auto& renderTask : renderTaskList) { in SubmitSubThreadTask() local168 auto renderNode = renderTask->GetNode(); in SubmitSubThreadTask()178 superRenderTaskList[threadIndex]->AddTask(std::move(renderTask)); in SubmitSubThreadTask()184 superRenderTaskList[minLoadThreadIndex_]->AddTask(std::move(renderTask)); in SubmitSubThreadTask()202 subThread->PostTask([subThread, renderTask = superRenderTaskList[i]]() { in SubmitSubThreadTask()203 subThread->RenderCache(renderTask); in SubmitSubThreadTask()
92 META_NS::ITaskQueue::Token renderTask {};