Searched refs:renderSubmesh (Results 1 – 1 of 1) sorted by relevance
812 renderSubmesh.vertexBufferCount = in SetupSubmeshBuffers()816 renderSubmesh.indexBuffer.bufferHandle = in SetupSubmeshBuffers()1426 RenderSubmesh renderSubmesh { INIT }; in ProcessSubmesh() local1427 renderSubmesh.id = mpd.renderMeshEntity.id; in ProcessSubmesh()1428 renderSubmesh.meshId = mpd.meshEntity.id; in ProcessSubmesh()1429 renderSubmesh.subMeshIndex = subMeshIndex; in ProcessSubmesh()1433 renderSubmesh.meshIndex = meshIndex; in ProcessSubmesh()1434 renderSubmesh.skinJointIndex = skinJointIndex; in ProcessSubmesh()1436 …renderSubmesh.worldRadius = Math::sqrt(Math::max(Math::Distance2(renderSubmesh.worldCenter, mam.mi… in ProcessSubmesh()1468 dsMaterial_->AddSubmesh(renderSubmesh); in ProcessSubmesh()[all …]