Searched refs:renderSortHash (Results 1 – 3 of 3) sorted by relevance
293 … sortKey |= ((static_cast<uint64_t>(submeshMatData.renderSortHash) & sRenderMask) << sRenderShift); in GetRenderSlotSubmeshes()296 (static_cast<uint64_t>(slotSubmeshMatData[idx].renderSortHash) & sRenderMask); in GetRenderSlotSubmeshes()299 submeshMatData.combinedRenderSortLayer, sortKey, submeshMatData.renderSortHash, in GetRenderSlotSubmeshes()
557 uint32_t renderSortHash = currSubmesh.materialIndex; in AddSubmesh() local558 HashCombine32Bit(renderSortHash, renderHash); in AddSubmesh()560 …{ renderSortLayerHash, renderSortHash, submeshRenderMaterialFlags, slotRef.shader, slotRef.graphic… in AddSubmesh()
194 uint32_t renderSortHash { 0u };