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Searched refs:renderSortHash (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp293 … sortKey |= ((static_cast<uint64_t>(submeshMatData.renderSortHash) & sRenderMask) << sRenderShift); in GetRenderSlotSubmeshes()
296 (static_cast<uint64_t>(slotSubmeshMatData[idx].renderSortHash) & sRenderMask); in GetRenderSlotSubmeshes()
299 submeshMatData.combinedRenderSortLayer, sortKey, submeshMatData.renderSortHash, in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp557 uint32_t renderSortHash = currSubmesh.materialIndex; in AddSubmesh() local
558 HashCombine32Bit(renderSortHash, renderHash); in AddSubmesh()
560 …{ renderSortLayerHash, renderSortHash, submeshRenderMaterialFlags, slotRef.shader, slotRef.graphic… in AddSubmesh()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h194 uint32_t renderSortHash { 0u };