Searched refs:renderPreprocessorSystem (Results 1 – 3 of 3) sorted by relevance
906 …if (auto renderPreprocessorSystem = CORE_NS::GetSystem<CORE3D_NS::IRenderPreprocessorSystem>(ecs))… in LoadSystemGraph() local916 renderPreprocessorSystem->GetProperties())) { in LoadSystemGraph()
450 auto renderPreprocessorSystem = GetSystem<IRenderPreprocessorSystem>(*ecs_); in CreateDefaultEcs() local462 if (renderPreprocessorSystem) { in CreateDefaultEcs()471 …*ScopedHandle<IRenderPreprocessorSystem::Properties>(renderPreprocessorSystem->GetProperties()) = … in CreateDefaultEcs()
1121 MinAndMax GetMeshMinAndMax(const IRenderPreprocessorSystem& renderPreprocessorSystem, const Entity … in GetMeshMinAndMax() argument1125 …static_cast<const RenderPreprocessorSystem&>(renderPreprocessorSystem).GetRenderMeshAabb(renderMes… in GetMeshMinAndMax()1128 … const auto nextMeshAabb = static_cast<const RenderPreprocessorSystem&>(renderPreprocessorSystem) in GetMeshMinAndMax()