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Searched refs:renderPassDesc (Results 1 – 25 of 43) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp76 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassCompatibility()
90 HashRange(hash, &subpasses, &subpasses + renderPassDesc.subpassCount); in HashRenderPassCompatibility()
96 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassLayouts()
105 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashFramebuffer()
115 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassOps()
116 const auto& attachRef = renderPassDesc.attachments[idx]; in HashRenderPassOps()
136 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashBeginRenderPass() local
138 PLUGIN_ASSERT(renderPassDesc.subpassCount > 0); in HashBeginRenderPass()
144 HashRenderPassOps(rpHashes.renderPassHash, renderPassDesc); in HashBeginRenderPass()
155 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateFramebuffer()
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H A Dpipeline_create_functions_vk.cpp243 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined()
249 … const auto attachments = array_view(renderPassDesc.attachments, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
258 array_view(imageLayouts->attachmentInitialLayouts, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
266 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined()
377 PLUGIN_ASSERT(renderPassDesc.subpassCount == static_cast<uint32_t>(multiViewMasks.size())); in CreateRenderPassCombined()
381 renderPassDesc.subpassCount, // subpassCount in CreateRenderPassCombined()
422 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined2()
430 … const auto attachments = array_view(renderPassDesc.attachments, renderPassDesc.attachmentCount); in CreateRenderPassCombined2()
445 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined2()
648 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; in CreateRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp190 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
192 renderPass.renderPassDesc.subpassCount = 1; in Execute()
193 renderPass.renderPassDesc.attachments[0].loadOp = CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in Execute()
194 renderPass.renderPassDesc.attachments[0].storeOp = CORE_ATTACHMENT_STORE_OP_STORE; in Execute()
195 renderPass.renderPassDesc.attachmentHandles[0] = blurInfo.output; in Execute()
245 renderPass.renderPassDesc.attachmentCount = 1; in ExecuteTileVelocity()
247 renderPass.renderPassDesc.subpassCount = 1; in ExecuteTileVelocity()
249 renderPass.renderPassDesc.attachments[0].storeOp = CORE_ATTACHMENT_STORE_OP_STORE; in ExecuteTileVelocity()
274 renderPass.renderPassDesc.attachmentHandles[0] = vel0; in ExecuteTileVelocity()
307 renderPass.renderPassDesc.attachmentHandles[0] = vel1; in ExecuteTileVelocity()
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H A Drender_copy.cpp47 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
48 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
49 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPass()
50 rp.renderPassDesc.attachments[0u].storeOp = AttachmentStoreOp::CORE_ATTACHMENT_STORE_OP_STORE; in CreateRenderPass()
51 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
53 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
121 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
146 … const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in Execute()
147 … const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in Execute()
H A Drender_node_shader_passes_generic.cpp59 …PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT, renderPassInput.renderPassDesc.attachmen… in ConvertToLowLevelRenderPass()
60 rp.renderPassDesc.attachmentCount = attachmentCount; in ConvertToLowLevelRenderPass()
61 CloneData(rp.renderPassDesc.attachments, sizeof(rp.renderPassDesc.attachments), in ConvertToLowLevelRenderPass()
62 … renderPassInput.renderPassDesc.attachments, sizeof(renderPassInput.renderPassDesc.attachments)); in ConvertToLowLevelRenderPass()
63 rp.renderPassDesc.renderArea = renderPassInput.renderPassDesc.renderArea; in ConvertToLowLevelRenderPass()
64 rp.renderPassDesc.subpassCount = renderPassInput.renderPassDesc.subpassCount; in ConvertToLowLevelRenderPass()
66 …rp.renderPassDesc.attachmentHandles[idx] = renderPassInput.renderPassDesc.attachmentHandles[idx].G… in ConvertToLowLevelRenderPass()
171 cmdList.BeginRenderPass(renderPass.renderPassDesc, { &renderPass.subpassDesc, 1U }); in ExecuteFrameGraphics()
378 …if ((renderPass.renderPassDesc.attachmentCount > 0U) && renderPass.renderPassDesc.attachmentHandle… in ValidRenderPass()
H A Drender_blur.cpp111 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
113 renderPass.renderPassDesc.subpassCount = 1; in Execute()
115 renderPass.renderPassDesc.attachments[0].storeOp = CORE_ATTACHMENT_STORE_OP_STORE; in Execute()
116 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in Execute()
213 renderPass.renderPassDesc.renderArea = { 0, 0, currWidth, currHeight }; in RenderData()
214 renderPass.renderPassDesc.attachments[0].mipLevel = renderPassMipLevel; in RenderData()
370 renderPass.renderPassDesc.renderArea = { 0, 0, size.x, size.y }; in RenderGaussian()
371 renderPass.renderPassDesc.attachments[0].mipLevel = mip; in RenderGaussian()
388 renderPass.renderPassDesc.attachments[0].mipLevel = mip - 1u; in RenderGaussian()
396 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in RenderGaussian()
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H A Drender_bloom.cpp321 renderPass.renderPassDesc.attachmentCount = 1; in GraphicsBloom()
322 renderPass.renderPassDesc.subpassCount = 1; in GraphicsBloom()
352 renderPass.renderPassDesc.attachmentHandles[0] = targets_.tex1[0].GetHandle(); in RenderDownscaleAndThreshold()
353 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold()
477 input = renderPassUpscale.renderPassDesc.attachmentHandles[0]; in RenderUpscale()
485 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.output.handle; in RenderCombine()
486 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderCombine()
705 renderPass.renderPassDesc.attachmentCount = 1; in CreateRenderPsos()
706 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.input.handle; in CreateRenderPsos()
707 renderPass.renderPassDesc.renderArea = { 0, 0, baseSize_.x, baseSize_.y }; in CreateRenderPsos()
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H A Drender_node_mip_chain_post_process.cpp297 RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in GetBaseRenderPass()
303 renderPass.renderPassDesc.attachmentCount = 1; in GetBaseRenderPass()
304 renderPass.renderPassDesc.subpassCount = 1; in GetBaseRenderPass()
305 renderPass.renderPassDesc.attachments[0].loadOp = CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in GetBaseRenderPass()
306 renderPass.renderPassDesc.attachments[0].storeOp = CORE_ATTACHMENT_STORE_OP_STORE; in GetBaseRenderPass()
307 renderPass.renderPassDesc.attachmentHandles[0] = imageHandle; in GetBaseRenderPass()
329 const RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in RenderGraphics()
337 renderPass.renderPassDesc.renderArea = { 0, 0, imageDesc.width, imageDesc.height }; in RenderGraphics()
360 renderPass.renderPassDesc.renderArea = { 0, 0, width, height }; in RenderGraphics()
361 renderPass.renderPassDesc.attachments[0].mipLevel = renderPassMipLevel; in RenderGraphics()
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H A Drender_node_single_post_process.cpp292 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
293 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
333 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
349 … const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess()
350 … const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp166 …if ((renderPassDesc.renderArea.extentWidth == 0) || (renderPassDesc.renderArea.extentHeight == 0))… in ValidateRenderPassAttachment()
169renderPassDesc.renderArea.extentWidth, renderPassDesc.renderArea.extentHeight, nodeName.data()); in ValidateRenderPassAttachment()
176renderPassDesc.renderArea.offsetX, renderPassDesc.renderArea.offsetY, baseWidth, baseHeight, in ValidateRenderPassAttachment()
847 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
862 ValidateRenderPass(renderPassDesc); in BeginRenderPass()
882 data->renderPassDesc = renderPassDesc; in BeginRenderPass()
883 …data->renderPassDesc.renderArea.extentWidth = Math::max(1u, data->renderPassDesc.renderArea.extent… in BeginRenderPass()
884 …data->renderPassDesc.renderArea.extentHeight = Math::max(1u, data->renderPassDesc.renderArea.exten… in BeginRenderPass()
932 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
943 ValidateRenderPass(renderPassDesc); in BeginRenderPass()
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H A Drender_node_post_process_util.cpp76 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
77 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
80 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
82 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
689 rp.renderPassDesc.attachmentCount = 2u; in ExecuteDofBlur()
690 rp.renderPassDesc.attachmentHandles[0u] = ti_.mipImages[0U].GetHandle(); in ExecuteDofBlur()
693 rp.renderPassDesc.attachmentHandles[1u] = ti_.mipImages[1U].GetHandle(); in ExecuteDofBlur()
696 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in ExecuteDofBlur()
698 rp.renderPassDesc.subpassCount = 1u; in ExecuteDofBlur()
711 cmdList.BeginRenderPass(rp.renderPassDesc, rp.subpassStartIndex, rp.subpassDesc); in ExecuteDofBlur()
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H A Drender_node_util.cpp269 RenderPassDesc& rpDesc = rp.renderPassDesc; in CreateRenderPass()
276 rp.renderPassDesc.attachmentCount = attachmentCount; in CreateRenderPass()
339 static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth), in CreateDefaultViewport()
340 static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight), in CreateDefaultViewport()
351 renderPass.renderPassDesc.renderArea.extentWidth, in CreateDefaultScissor()
352 renderPass.renderPassDesc.renderArea.extentHeight, in CreateDefaultScissor()
H A Drender_command_list.h242 RenderPassDesc renderPassDesc; member
517 void BeginRenderPass(const RenderPassDesc& renderPassDesc,
519 void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx,
616 void ValidateRenderPass(const RenderPassDesc& renderPassDesc);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp40 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
41 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
42 rp.renderPassDesc.attachments[0u].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in CreateRenderPass()
43 rp.renderPassDesc.attachments[0u].storeOp = AttachmentStoreOp::CORE_ATTACHMENT_STORE_OP_STORE; in CreateRenderPass()
44 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
46 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
93 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
H A Drender_node_default_shadows_blur.cpp152 renderPass.renderPassDesc.attachmentCount = 1u; in ProcessSingleShadow()
153 renderPass.renderPassDesc.renderArea = { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow()
154 renderPass.renderPassDesc.subpassCount = 1u; in ProcessSingleShadow()
155 renderPass.renderPassDesc.attachments[0].layer = drawIdx; in ProcessSingleShadow()
161 …renderPass.renderPassDesc.attachments[0] = { 0, 0, AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_… in ProcessSingleShadow()
220 renderPass.renderPassDesc.attachmentHandles[0] = outputHandle; in RenderData()
225 renderPass.renderPassDesc.attachmentHandles[0] = inputHandle; in RenderData()
238 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderBlur()
H A Drender_node_camera_cubemap.cpp226 renderPass.renderPassDesc.attachmentCount = 1U; in ExecuteSinglePostProcess()
227 renderPass.renderPassDesc.attachmentHandles[0U] = builtInVariables_.output; in ExecuteSinglePostProcess()
228 renderPass.renderPassDesc.attachments[0U].loadOp = CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in ExecuteSinglePostProcess()
229 renderPass.renderPassDesc.attachments[0U].storeOp = CORE_ATTACHMENT_STORE_OP_STORE; in ExecuteSinglePostProcess()
230 renderPass.renderPassDesc.attachments[0U].layer = 0U; in ExecuteSinglePostProcess()
231 renderPass.renderPassDesc.renderArea = { 0U, 0U, currSize.x, currSize.y }; in ExecuteSinglePostProcess()
232 renderPass.renderPassDesc.subpassCount = 1U; in ExecuteSinglePostProcess()
237 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
238 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
271 renderPass.renderPassDesc.attachments[0U].mipLevel = mipIdx; in ExecuteSinglePostProcess()
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H A Drender_node_default_shadow_render_slot.cpp261 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
559 renderPass.renderPassDesc.renderArea = { 0, 0, buffers.width, buffers.height }; in CreateRenderPass()
560 renderPass.renderPassDesc.subpassCount = 1; in CreateRenderPass()
565 renderPass.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
566 renderPass.renderPassDesc.attachmentHandles[0] = buffers.depthHandle.GetHandle(); in CreateRenderPass()
567 renderPass.renderPassDesc.attachments[0] = { in CreateRenderPass()
580 renderPass.renderPassDesc.attachmentCount++; in CreateRenderPass()
581 renderPass.renderPassDesc.attachmentHandles[1] = buffers.vsmColorHandle.GetHandle(); in CreateRenderPass()
582 renderPass.renderPassDesc.attachments[1] = { in CreateRenderPass()
H A Drender_node_default_material_deferred_shading.cpp162 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
212 const float fWidth = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentWidth); in RenderData()
213 … const float fHeight = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentHeight); in RenderData()
264 const auto& renderPassDesc = renderPass_.renderPassDesc; in UpdateSet01() local
268 … bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp304 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
305 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
342 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
358 … const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess()
359 … const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp63 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in UpdateBindImages() local
64 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in UpdateBindImages()
65 images[idx].layer = renderPassDesc.attachments[idx].layer; in UpdateBindImages()
66 images[idx].mipLevel = renderPassDesc.attachments[idx].mipLevel; in UpdateBindImages()
73 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashRPD() local
77 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
78 HashCombine(rpHash, renderPassDesc.attachments[idx].layer); in HashRPD()
79 HashCombine(rpHash, renderPassDesc.attachments[idx].mipLevel); in HashRPD()
89 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
96 PLUGIN_ASSERT(renderPassDesc.subpassCount <= beginRenderPass.subpasses.size()); in HashRPD()
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H A Dpipeline_state_object_gles.h41 RenderPassDesc renderPassDesc; member
53 …st BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dpipeline_state_object_gles.cpp155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES() argument
169 plat_.renderPassDesc = renderPassDesc; in GraphicsPipelineStateObjectGLES()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp192 for (uint32_t idx = 0; idx < rc.renderPassDesc.attachmentCount; ++idx) { in DebugRenderPassLayoutPrint()
193 const auto handle = rc.renderPassDesc.attachmentHandles[idx]; in DebugRenderPassLayoutPrint()
268 firstRenderPass->renderPassDesc.attachments[idx].storeOp = in UpdateMultiRenderCommandListRenderPasses()
269 lastRenderPass->renderPassDesc.attachments[idx].storeOp; in UpdateMultiRenderCommandListRenderPasses()
270 firstRenderPass->renderPassDesc.attachments[idx].stencilStoreOp = in UpdateMultiRenderCommandListRenderPasses()
286 store.renderPasses[idx]->renderPassDesc = firstRenderPass->renderPassDesc; in UpdateMultiRenderCommandListRenderPasses()
309 firstRenderPass->renderPassDesc.subpassCount = 1U; in UpdateMultiRenderCommandListRenderPasses()
341 store.renderPasses[idx]->renderPassDesc = firstRenderPass->renderPassDesc; in UpdateMultiRenderCommandListRenderPasses()
834 PLUGIN_ASSERT(rc.renderPassDesc.subpassCount > 0); in RenderCommand()
928 auto& attachments = params.rc.renderPassDesc.attachments; in BeginRenderPassUpdateImageStates()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp108 RenderPassDesc& renderPassDesc = renderPass.renderPassDesc; in UpdateCustomCameraTargets() local
111renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(… in UpdateCustomCameraTargets()
114 renderPassDesc.attachmentHandles[subpassDesc.colorAttachmentIndices[0]] = in UpdateCustomCameraTargets()
127 auto& attRef = renderPass.renderPassDesc.attachments[subpassDesc.depthAttachmentIndex]; in UpdateCustomCameraLoadStore()
139 … auto& attRef = renderPass.renderPassDesc.attachments[subpassDesc.colorAttachmentIndices[idx]]; in UpdateCustomCameraLoadStore()
222 …renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.… in UpdateRenderPassFromCamera()
227 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCamera()
234 …renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.… in UpdateRenderPassFromCustomCamera()
240 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCustomCamera()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h135 …const RenderPassDesc& renderPassDesc, const BASE_NS::array_view<const RenderPassSubpassDesc> subpa…
146 …virtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartInde…

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