/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_back_buffer.cpp | 79 const auto& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in InitNode() local 80 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in InitNode() 82 pipelineLayout_ = renderNodeUtil.CreatePipelineLayout(shader_); in InitNode() 84 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode() 97 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local 102 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame() 189 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateColorAttachmentSize() local 190 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in UpdateColorAttachmentSize() 218 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 219 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() [all …]
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H A D | render_node_fullscreen_generic.cpp | 63 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in RENDER_BEGIN_NAMESPACE() local 78 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in RENDER_BEGIN_NAMESPACE() 96 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local 98 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame() 101 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame() 105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame() 106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame() 107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame() 233 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 234 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() [all …]
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H A D | render_node_compute_generic.cpp | 65 const auto& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in InitNode() local 89 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode() 93 … pipelineDescriptorSetBinder_ = renderNodeUtil.CreatePipelineDescriptorSetBinder(pipelineLayout_); in InitNode() 94 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode() 112 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local 114 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame() 115 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame() 118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame() 243 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 244 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs() [all …]
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H A D | render_node_single_post_process.cpp | 214 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local 216 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame() 273 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local 275 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess() 291 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess() 344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() 478 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local 486 dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders() 551 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 552 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() [all …]
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H A D | render_node_mip_chain_post_process.cpp | 96 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitNode() local 137 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineData_.pipelineLayoutData); in InitNode() 172 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local 174 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame() 193 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local 195 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame() 198 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame() 201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame() 495 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 496 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() [all …]
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H A D | render_node_bloom.cpp | 94 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local 96 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame() 145 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 146 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
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H A D | render_copy.cpp | 137 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in Execute() local 138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() 139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
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H A D | render_node_shader_passes_generic.cpp | 165 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrameGraphics() local 173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics() 174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_single_post_process.cpp | 260 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local 262 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame() 285 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local 287 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess() 303 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess() 353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() 569 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local 572 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders() 643 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 644 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() [all …]
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H A D | render_node_default_material_deferred_shading.cpp | 156 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local 158 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame() 159 …renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in ExecuteFrame() 304 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local 305 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene() 419 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDescriptorSets() local 436 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in CreateDescriptorSets() 574 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 575 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() 576 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs() [all …]
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H A D | render_copy_helper.cpp | 109 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in Execute() local 110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() 111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
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H A D | render_node_default_env.cpp | 312 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local 313 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene() 410 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDescriptorSets() local 411 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(defaultPipelineLayout_); in CreateDescriptorSets() 491 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 492 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() 498 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
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H A D | render_node_camera_cubemap.cpp | 224 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local 289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() 290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() 491 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local 494 DescriptorCounts dc0 = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders() 496 …renderNodeUtil.GetDescriptorCounts(pipelineLayout_.descriptorSetLayouts[LOCAL_POST_PROCESS_SET].bi… in InitCreateBinders()
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H A D | render_node_default_depth_render_slot.cpp | 297 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local 298 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene() 615 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 616 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() 617 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
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H A D | render_node_default_material_render_slot.cpp | 592 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local 593 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene() 954 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local 955 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs() 961 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
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H A D | render_node_default_shadow_render_slot.cpp | 423 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDefaultShaderData() local 425 currentScene_.viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass_); in CreateDefaultShaderData() 426 currentScene_.scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass_); in CreateDefaultShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 131 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in Init() local 165 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(combineData_.pipelineLayout)); in Init() 166 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(fxaaData_.pipelineLayout)); in Init() 167 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(taaData_.pipelineLayout)); in Init() 168 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(dofBlurData_.pipelineLayout)); in Init() 171 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(dofData_.pipelineLayout)); in Init() 172 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(copyData_.pipelineLayout)); in Init() 216 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecute() local 218 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecute() 1033 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local [all …]
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