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Searched refs:renderNodeUtil (Results 1 – 17 of 17) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp79 const auto& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in InitNode() local
80 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in InitNode()
82 pipelineLayout_ = renderNodeUtil.CreatePipelineLayout(shader_); in InitNode()
84 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode()
97 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local
102 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
189 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateColorAttachmentSize() local
190 renderPass_ = renderNodeUtil.CreateRenderPass(inputRenderPass_); in UpdateColorAttachmentSize()
218 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
219 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
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H A Drender_node_fullscreen_generic.cpp63 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in RENDER_BEGIN_NAMESPACE() local
78 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in RENDER_BEGIN_NAMESPACE()
96 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local
98 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame()
101 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame()
106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame()
107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame()
233 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
234 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
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H A Drender_node_compute_generic.cpp65 const auto& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in InitNode() local
89 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitNode()
93 … pipelineDescriptorSetBinder_ = renderNodeUtil.CreatePipelineDescriptorSetBinder(pipelineLayout_); in InitNode()
94 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in InitNode()
112 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local
114 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
115 renderNodeUtil.BindResourcesToBinder(inputResources_, *pipelineDescriptorSetBinder_); in ExecuteFrame()
118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
243 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
244 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
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H A Drender_node_single_post_process.cpp214 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local
216 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
273 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local
275 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess()
291 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()
478 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local
486 dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders()
551 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
552 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
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H A Drender_node_mip_chain_post_process.cpp96 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitNode() local
137 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineData_.pipelineLayoutData); in InitNode()
172 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local
174 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
193 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local
195 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteFrame()
198 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
495 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
496 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
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H A Drender_node_bloom.cpp94 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local
96 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
145 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
146 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
H A Drender_copy.cpp137 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in Execute() local
138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute()
139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
H A Drender_node_shader_passes_generic.cpp165 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrameGraphics() local
173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics()
174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp260 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecuteFrame() local
262 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecuteFrame()
285 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local
287 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ExecuteSinglePostProcess()
303 renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteSinglePostProcess()
353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()
569 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local
572 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders()
643 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
644 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
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H A Drender_node_default_material_deferred_shading.cpp156 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteFrame() local
158 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ExecuteFrame()
159renderNodeUtil.BindResourcesToBinder(inputResources_, *allDescriptorSets_.pipelineDescriptorSetBin… in ExecuteFrame()
304 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local
305 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
419 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDescriptorSets() local
436 DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in CreateDescriptorSets()
574 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
575 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
576 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in ParseRenderNodeInputs()
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H A Drender_copy_helper.cpp109 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr.GetRenderNodeUtil(); in Execute() local
110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute()
111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute()
H A Drender_node_default_env.cpp312 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local
313 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
410 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDescriptorSets() local
411 const DescriptorCounts dc = renderNodeUtil.GetDescriptorCounts(defaultPipelineLayout_); in CreateDescriptorSets()
491 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
492 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
498 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
H A Drender_node_camera_cubemap.cpp224 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ExecuteSinglePostProcess() local
289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess()
290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess()
491 const IRenderNodeUtil& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in InitCreateBinders() local
494 DescriptorCounts dc0 = renderNodeUtil.GetDescriptorCounts(pipelineLayout_); in InitCreateBinders()
496renderNodeUtil.GetDescriptorCounts(pipelineLayout_.descriptorSetLayouts[LOCAL_POST_PROCESS_SET].bi… in InitCreateBinders()
H A Drender_node_default_depth_render_slot.cpp297 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local
298 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
615 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
616 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
617 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp592 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in UpdateCurrentScene() local
593 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in UpdateCurrentScene()
954 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
955 inputRenderPass_ = renderNodeUtil.CreateInputRenderPass(jsonInputs_.renderPass); in ParseRenderNodeInputs()
961 …jsonInputs_.hasChangeableRenderPassHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.ren… in ParseRenderNodeInputs()
H A Drender_node_default_shadow_render_slot.cpp423 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in CreateDefaultShaderData() local
425 currentScene_.viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass_); in CreateDefaultShaderData()
426 currentScene_.scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass_); in CreateDefaultShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp131 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in Init() local
165 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(combineData_.pipelineLayout)); in Init()
166 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(fxaaData_.pipelineLayout)); in Init()
167 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(taaData_.pipelineLayout)); in Init()
168 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(dofBlurData_.pipelineLayout)); in Init()
171 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(dofData_.pipelineLayout)); in Init()
172 descriptorCounts.push_back(renderNodeUtil.GetDescriptorCounts(copyData_.pipelineLayout)); in Init()
216 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in PreExecute() local
218 inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources); in PreExecute()
1033 const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil(); in ParseRenderNodeInputs() local
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