Searched refs:renderMinuteHand_ (Results 1 – 3 of 3) sorted by relevance
99 renderMinuteHand_ = AceType::DynamicCast<RenderImage>(RenderImage::Create()); in RenderClock()139 …renderMinuteHand_->SetLoadFailCallback(GenerateClockHandLoadFailCallback(renderMinuteHand_, hoursW… in Update()180 UpdateRenderImage(renderMinuteHand_, declaration_->GetMinuteHandSrc()); in UseDayConfig()181 renderClockHand_->SetMinuteHand(renderMinuteHand_); in UseDayConfig()193 UpdateRenderImage(renderMinuteHand_, minuteHandNightSrc_); in UseNightConfig()194 renderClockHand_->SetMinuteHand(renderMinuteHand_); in UseNightConfig()323 …RenderClock::LayoutClockImage(renderMinuteHand_, Size(clockSize.Width() * HOUR_HAND_RATIO, clockSi… in PerformLayout()
47 renderMinuteHand_ = renderMinuteHand; in SetMinuteHand()48 AddChild(renderMinuteHand_); in SetMinuteHand()92 RefPtr<RenderImage> renderMinuteHand_; variable136 RefPtr<RenderImage> renderMinuteHand_; variable
187 LayoutHand(handOffset, renderMinuteHand_, in PerformLayout()197 context.PaintChild(renderMinuteHand_, offset); in Paint()