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Searched refs:renderMeshManager_ (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp89 renderMeshManager_(*GetManager<IRenderMeshComponentManager>(ecs)), in MorphingSystem()
126 nodeQuery_.SetupQuery(renderMeshManager_, operations, true); in Initialize()
265 renderMeshManager_.Read(row->components[0]); in Update()
282 if (const auto renderMeshId = renderMeshManager_.GetComponentId(id); in Update()
284 const RenderMeshComponent renderMeshComponent = renderMeshManager_.Get(renderMeshId); in Update()
H A Drender_preprocessor_system.cpp129 renderMeshManager_(GetManager<IRenderMeshComponentManager>(ecs)), in RenderPreprocessorSystem()
302 auto renderMeshHandle = renderMeshManager_->Read(row.components[RMC]); in GatherSortData()
308 const auto renderMeshEntity = renderMeshManager_->GetEntity(row.components[RMC]); in GatherSortData()
448 if (renderMeshManager_ && nodeManager_ && layerManager_) { in Initialize()
457 renderableQuery_.SetupQuery(*renderMeshManager_, operations, false); in Initialize()
473 const auto renderMeshGen = renderMeshManager_->GetGenerationCounter(); in Update()
551 [renderMeshManager = renderMeshManager_]( in Update()
H A Dskinning_system.cpp144 renderMeshManager_(*GetManager<IRenderMeshComponentManager>(ecs)), in SkinningSystem()
166 { renderMeshManager_, ComponentQuery::Operation::OPTIONAL }, in Initialize()
271 … if (const auto renderMeshHandle = renderMeshManager_.Read(row.components[RENDER_MESH_INDEX]); in UpdateSkin()
H A Dmorphing_system.h80 IRenderMeshComponentManager& renderMeshManager_; variable
H A Dskinning_system.h87 IRenderMeshComponentManager& renderMeshManager_; variable
H A Drender_preprocessor_system.h120 IRenderMeshComponentManager* renderMeshManager_ { nullptr };
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h247 CORE3D_NS::IRenderMeshComponentManager* renderMeshManager_ { nullptr };
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp931 renderMeshManager_ = CORE_NS::GetManager<CORE3D_NS::IRenderMeshComponentManager>(ecs); in LoadSystemGraph()