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Searched refs:renderMeshEntity (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp308 const auto renderMeshEntity = renderMeshManager_->GetEntity(row.components[RMC]); in GatherSortData() local
309 auto& data = renderMeshAabbs_[renderMeshEntity]; in GatherSortData()
H A Drender_system.h154 const CORE_NS::Entity& renderMeshEntity; member
H A Drender_system.cpp1121 …MinAndMax(const IRenderPreprocessorSystem& renderPreprocessorSystem, const Entity renderMeshEntity, in GetMeshMinAndMax() argument
1125 …ast<const RenderPreprocessorSystem&>(renderPreprocessorSystem).GetRenderMeshAabb(renderMeshEntity); in GetMeshMinAndMax()
1427 renderSubmesh.id = mpd.renderMeshEntity.id; in ProcessSubmesh()
1485 …RenderMeshData rmd { mpd.world, mpd.world, mpd.prevWorld, mpd.renderMeshEntity.id, mpd.meshEntity.… in ProcessMesh()
1510 …st<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabbs(mpd.renderMeshEntity); in ProcessMesh()