Searched refs:renderMeshData (Results 1 – 2 of 2) sorted by relevance
264 if (const ScopedHandle<const RenderMeshComponent> renderMeshData = in Update() local266 renderMeshData) { in Update()267 … if (const ScopedHandle<const MeshComponent> meshData = meshManager_.Read(renderMeshData->mesh); in Update()
2620 CORE3D_NS::RenderMeshComponent renderMeshData; in CreateMultiMeshInstance() local2623 renderMeshData = *data; in CreateMultiMeshInstance()2631 *data = renderMeshData; in CreateMultiMeshInstance()2821 if (auto renderMeshData = renderMeshComponentManager_->Write(target)) { in SetInstanceCountMultimeshArray() local2823 *renderMeshData = *instancingData; in SetInstanceCountMultimeshArray()2840 } else if (auto renderMeshData = renderMeshComponentManager_->Read(target)) { in SetInstanceCountMultimeshArray() local2842 if (auto data = meshComponentManager_->Read(renderMeshData->mesh)) { in SetInstanceCountMultimeshArray()