Searched refs:renderMeshComponent (Results 1 – 6 of 6) sorted by relevance
386 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local387 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast()396 renderMeshComponent.mesh.id); in RayCast()442 auto const renderMeshComponent = renderMeshComponentManager->Get(i); in RayCast() local443 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast()452 renderMeshComponent.mesh.id); in RayCast()
405 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor() local406 dstMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor()408 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor() local409 srcMeshEntity = renderMeshComponent->mesh; in CalculateScalingFactor()
284 const RenderMeshComponent renderMeshComponent = renderMeshManager_.Get(renderMeshId); in Update() local285 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update()
157 const RenderMeshComponent& renderMeshComponent; member184 void ProcessSingleRenderMesh(CORE_NS::Entity renderMeshComponent);
273 const RenderMeshComponent& renderMeshComponent = *renderMeshHandle; in UpdateSkin() local274 if (const auto meshHandle = meshManager_.Read(renderMeshComponent.mesh); meshHandle) { in UpdateSkin()
1487 …std::copy(std::begin(mpd.renderMeshComponent.customData), std::end(mpd.renderMeshComponent.customD… in ProcessMesh()1539 const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderMeshBatch() local1545 …batches_[renderMeshBatch].push_back({ row->entity, renderMeshComponent.mesh, layerMask, row->compo… in ProcessRenderMeshBatch()1605 void RenderSystem::ProcessSingleRenderMesh(Entity renderMeshComponent) in ProcessSingleRenderMesh() argument1608 if (const auto row = renderableQuery_.FindResultRow(renderMeshComponent); row) { in ProcessSingleRenderMesh()1640 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local1642 ProcessRenderMeshBatch(renderMeshComponent.renderMeshBatch, row); in ProcessRenderables()1655 … const RenderMeshComponent renderMeshComponent = renderMeshMgr_->Get(row->components[RQ_RMC]); in ProcessRenderables() local1656 if (currentMesh != renderMeshComponent.mesh) { in ProcessRenderables()1663 currentMesh = renderMeshComponent.mesh; in ProcessRenderables()