Searched refs:renderHandles (Results 1 – 1 of 1) sorted by relevance
356 auto renderHandles = graphicsContext3D_->GetRenderNodeGraphs(*ecs_); in RenderCameras() local358 if ((needsRender) && (!renderHandles.empty())) { in RenderCameras()361 renderer.RenderDeferred(renderHandles); in RenderCameras()