Searched refs:renderGroups (Results 1 – 15 of 15) sorted by relevance
116 symbolInfo.renderGroups.push_back(group1);117 symbolInfo.renderGroups.push_back(group2);124 if (color1.r == symbolInfo.renderGroups[0].color.r &&125 color1.g == symbolInfo.renderGroups[0].color.g &&126 color1.b == symbolInfo.renderGroups[0].color.b) {134 if (color1.r == symbolInfo.renderGroups[0].color.r &&164 symbolInfo.renderGroups.push_back(group1);172 color.r == symbolInfo.renderGroups[0].color.r &&173 color.g == symbolInfo.renderGroups[0].color.g &&174 color.b == symbolInfo.renderGroups[0].color.b) {[all …]
151 symbol.symbolInfo_.renderGroups = renderGroupsOne_;161 symbol.symbolInfo_.renderGroups = {};166 symbol.symbolInfo_.renderGroups = renderGroupsOneMask_;186 symbol.symbolInfo_.renderGroups = renderGroupsTwo_;211 symbol.symbolInfo_.renderGroups = renderGroupsOneMask_;236 symbol.symbolInfo_.renderGroups = renderGroupsTwo_;261 symbol.symbolInfo_.renderGroups = renderGroupsMaskLayer_;285 symbol.symbolInfo_.renderGroups = renderGroupsOneMask_;324 symbol.symbolInfo_.renderGroups = renderGroupsTwo_;
80 EXPECT_TRUE(symbolInfo.renderGroups.empty() && symbolInfo.layers.empty());
41 symbolInfo.renderGroups = symbolInfoOrign.renderModeGroups[renderMode]; in GetSymbolLayers()61 for (size_t i = 0; i < symbolInfo.renderGroups.size(); ++i) { in SetSymbolRenderColor()62 … symbolInfo.renderGroups[i].color = colors[0]; // the 0 indicates the the first color is used in SetSymbolRenderColor()66 for (size_t i = 0; i < symbolInfo.renderGroups.size(); ++i) { in SetSymbolRenderColor()67 … symbolInfo.renderGroups[i].color.r = colors[0].r; // the 0 indicates the the first color is used in SetSymbolRenderColor()68 … symbolInfo.renderGroups[i].color.g = colors[0].g; // the 0 indicates the the first color is used in SetSymbolRenderColor()69 … symbolInfo.renderGroups[i].color.b = colors[0].b; // the 0 indicates the the first color is used in SetSymbolRenderColor()74 … for (size_t i = 0, j = 0; i < symbolInfo.renderGroups.size() && j < colors.size(); ++i, ++j) { in SetSymbolRenderColor()75 symbolInfo.renderGroups[i].color.r = colors[j].r; in SetSymbolRenderColor()76 symbolInfo.renderGroups[i].color.g = colors[j].g; in SetSymbolRenderColor()[all …]
46 symbolInfo.renderGroups = symbolInfoOrign.renderModeGroups[renderMode]; in GetSymbolLayers()66 for (size_t i = 0; i < symbolInfo.renderGroups.size(); ++i) { in SetSymbolRenderColor()67 … symbolInfo.renderGroups[i].color = colors[0]; // the 0 indicates the the first color is used in SetSymbolRenderColor()72 for (size_t i = 0; i < symbolInfo.renderGroups.size(); ++i) { in SetSymbolRenderColor()73 float colorAlphia = symbolInfo.renderGroups[i].color.a * colors[0].a; in SetSymbolRenderColor()74 … symbolInfo.renderGroups[i].color.a = std::clamp(colorAlphia, 0.0f, 1.0f); // 0.0: min, 1.0: max in SetSymbolRenderColor()75 … symbolInfo.renderGroups[i].color.r = colors[0].r; // the 0 indicates the the first color is used in SetSymbolRenderColor()76 … symbolInfo.renderGroups[i].color.g = colors[0].g; // the 0 indicates the the first color is used in SetSymbolRenderColor()77 … symbolInfo.renderGroups[i].color.b = colors[0].b; // the 0 indicates the the first color is used in SetSymbolRenderColor()82 for (size_t i = 0; i < symbolInfo.renderGroups.size() && i < colors.size(); ++i) { in SetSymbolRenderColor()[all …]
173 for (size_t idx = 0; idx < symbolData.symbolInfo_.renderGroups.size(); idx++) { in AddHierarchicalAnimation()174 GetLayersGroupId(groupIds, symbolData.symbolInfo_.renderGroups[idx], idx); in AddHierarchicalAnimation()184 symbolData.symbolInfo_.renderGroups); in AddHierarchicalAnimation()213 if (symbolData_.symbolInfo_.renderGroups.size() <= 0) { in DecomposeSymbolAndDraw()
70 auto renderGroups = symbolData.symbolInfo_.renderGroups; in AddHierarchicalAnimation() local74 if (i < renderGroups.size()) { in AddHierarchicalAnimation()75 color = renderGroups[i].color; in AddHierarchicalAnimation()97 if (symbolData_.symbolInfo_.renderGroups.size() <= 0) { in DecomposeSymbolAndDraw()
42 auto renderGroups = iter->second; in GetSymbolLayersGroups() local44 for (size_t j = 0; j < renderGroups.size(); j++) { in GetSymbolLayersGroups()45 drawingRenderGroups.push_back(ConvertToDrawingRenderGroup(renderGroups.at(j))); in GetSymbolLayersGroups()
1147 auto drawingGroup = symbol.symbolInfo_.renderGroups; in ConvertToHMSymbolData()1165 skSymbol.symbolInfo_.renderGroups = groups; in ConvertToHMSymbolData()
339 auto groups = symbolLayers.renderGroups; in AddSymbolLayersToCmdList()363 std::vector<DrawingRenderGroup> renderGroups; in GetSymbolLayersFromCmdList() local365 renderGroups.push_back(GetRenderGroupFromCmdList(cmdList, handleVector2.at(i))); in GetSymbolLayersFromCmdList()367 symbolLayers.renderGroups = renderGroups; in GetSymbolLayersFromCmdList()
1594 std::vector<DrawingRenderGroup> groups = symbol_.symbolInfo_.renderGroups; in Playback()
117 std::vector<DrawingRenderGroup> renderGroups; member
291 symbolLayers.renderGroups.push_back(group);
348 symbolInfo.renderGroups = {groups};
899 drawingHMSymbolData.symbolInfo_.renderGroups = {group};