Searched refs:renderDisplayNode (Results 1 – 1 of 1) sorted by relevance
197 auto renderDisplayNode = weakRender.Upgrade(); in OpacityAnimationListener() local199 if (renderDisplayNode) { in OpacityAnimationListener()200 renderDisplayNode->UpdateOpacity(opacity); in OpacityAnimationListener()208 …const RefPtr<RenderDisplay>& renderDisplayNode, const WeakPtr<DisplayComponent>& display, TweenOpt… in CreateOpacityAnimation() argument217 WeakPtr<RenderDisplay> weakRender = renderDisplayNode; in CreateOpacityAnimation()