Searched refs:renderCurveAnimation (Results 1 – 5 of 5) sorted by relevance
61 renderCurveAnimation->Marshalling(parcel);62 EXPECT_TRUE(renderCurveAnimation != nullptr);64 renderCurveAnimation->Start();86 renderCurveAnimation->Marshalling(parcel);88 EXPECT_TRUE(renderCurveAnimation != nullptr);108 EXPECT_TRUE(renderCurveAnimation != nullptr);114 renderCurveAnimation->Start();140 renderCurveAnimation->Marshalling(parcel);189 RSRenderCurveAnimation renderCurveAnimation; variable191 renderCurveAnimation.property_ = property;[all …]
63 animationManager.AddAnimation(renderCurveAnimation);144 EXPECT_TRUE(animation == renderCurveAnimation);211 renderCurveAnimation->SetRepeatCount(-1);224 EXPECT_TRUE(renderCurveAnimation != nullptr);253 renderCurveAnimation->SetRepeatCount(1);254 renderCurveAnimation->Start();261 renderCurveAnimation->Start();262 renderCurveAnimation->Pause();269 renderCurveAnimation->Resume();270 renderCurveAnimation->Finish();[all …]
70 auto renderCurveAnimation = std::make_shared<RSRenderCurveAnimation>( variable72 renderNode->GetAnimationManager().AddAnimation(renderCurveAnimation);113 auto renderCurveAnimation = std::make_shared<RSRenderCurveAnimation>( variable115 renderNode->GetAnimationManager().AddAnimation(renderCurveAnimation);156 auto renderCurveAnimation = std::make_shared<RSRenderCurveAnimation>( variable158 renderNode->GetAnimationManager().AddAnimation(renderCurveAnimation);199 auto renderCurveAnimation = std::make_shared<RSRenderCurveAnimation>( variable201 renderNode->GetAnimationManager().AddAnimation(renderCurveAnimation);242 auto renderCurveAnimation = std::make_shared<RSRenderCurveAnimation>( variable244 renderNode->GetAnimationManager().AddAnimation(renderCurveAnimation);[all …]
81 auto renderCurveAnimation = variable83 AnimationId key = renderCurveAnimation->GetAnimationId();88 rsModifierManager.AddAnimation(renderCurveAnimation);89 renderCurveAnimation->Start();
62 RSRenderCurveAnimation* renderCurveAnimation = new RSRenderCurveAnimation(); in Unmarshalling() local63 if (!renderCurveAnimation->ParseParam(parcel)) { in Unmarshalling()65 delete renderCurveAnimation; in Unmarshalling()68 return renderCurveAnimation; in Unmarshalling()