Searched refs:renderCommandList (Results 1 – 6 of 6) sorted by relevance
153 nodeContextData.renderCommandList = in InitializeRenderNodeContextData()162 *nodeContextData.nodeContextPsoMgr, *nodeContextData.renderCommandList, in InitializeRenderNodeContextData()223 contextData.renderCommandList->BeginFrame(); in BeginRenderNodeGraph()292 PLUGIN_ASSERT(renderNodeContextData.renderCommandList); in RenderNodeExecution()293 RenderCommandList& renderCommandList = *renderNodeContextData.renderCommandList; in RenderNodeExecution() local306 renderCommandList.BeforeRenderNodeExecuteFrame(); in RenderNodeExecution()307 renderNode.ExecuteFrame(renderCommandList); in RenderNodeExecution()308 renderCommandList.AfterRenderNodeExecuteFrame(); in RenderNodeExecution()314 renderCommandList.BeforeRenderNodeExecuteFrame(); in RenderNodeExecution()315 renderNode.ExecuteFrame(renderCommandList); in RenderNodeExecution()[all …]
511 const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()516 releaseGpuQueue = releaseNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()535 releaseNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()549 acquireNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()667 ref.renderCommandList->HasMultiRenderCommandListSubpasses(); in ProcessRenderNodeGraphNodeStores()841 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand()913 nodeData.renderCommandList->GetRenderCommands()[prevCommandIndex]; in BeginRenderPassHandleDependency()1041 const auto& customBarrierListRef = nodeData.renderCommandList->GetCustomBarriers(); in RenderCommand()1042 const auto& cmdListRef = nodeData.renderCommandList->GetRenderCommands(); in RenderCommand()1059 nodeData.renderCommandList->GetRenderpassVertexInputBufferBarriers()); in RenderCommand()[all …]
56 RenderCommandList* renderCommandList { nullptr };84 BASE_NS::unique_ptr<RenderCommandList> renderCommandList; member
686 const RenderCommandList& renderCommandList = *renderCommandCtx.renderCommandList; in RenderPrimaryRenderPass() local720 const MultiRenderPassCommandListData mrpcld = renderCommandList.GetMultiRenderCommandListData(); in RenderPrimaryRenderPass()721 const array_view<const RenderCommandWithType> rcRef = renderCommandList.GetRenderCommands(); in RenderPrimaryRenderPass()756 const auto& mla = currContext.renderCommandList->GetMultiRenderCommandListData(); in RenderPrimaryRenderPass()797 const RenderCommandList& renderCommandList, NodeContextPoolManager& poolMgr) in RenderGetCommandBufferInheritanceInfo() argument801 const array_view<const RenderCommandWithType> rcRef = renderCommandList.GetRenderCommands(); in RenderGetCommandBufferInheritanceInfo()833 const RenderCommandList& renderCommandList = *renderCommandCtx.renderCommandList; in RenderSingleCommandList() local843 const array_view<const RenderCommandWithType> rcRef = renderCommandList.GetRenderCommands(); in RenderSingleCommandList()867 UpdateCommandListDescriptorSets(renderCommandList, stateCache, nodeContextDescriptorSetMgr); in RenderSingleCommandList()892 … inheritanceInfo = RenderGetCommandBufferInheritanceInfo(renderCommandList, contextPoolMgr); in RenderSingleCommandList()[all …]
158 …const RenderCommandList& renderCommandList, StateCache& stateCache, NodeContextDescriptorSetManage…167 const RenderCommandList& renderCommandList, NodeContextPoolManager& poolMgr);
934 for (const auto& ref : renderCommandCtx.renderCommandList->GetRenderCommands()) { in RenderSingleCommandList()