Searched refs:renderCommandCount (Results 1 – 1 of 1) sorted by relevance
391 const uint32_t renderCommandCount = GetRenderCommandCount(); in HasValidRenderCommands() local394 …if (renderCommandCount == INITIAL_MULTI_QUEUE_BARRIER_COUNT) { // only acquire and release barrier… in HasValidRenderCommands()397 } else if (renderCommandCount > INITIAL_MULTI_QUEUE_BARRIER_COUNT) { in HasValidRenderCommands()401 valid = (renderCommandCount > 0); in HasValidRenderCommands()