Searched refs:renderAnimation (Results 1 – 7 of 7) sorted by relevance
77 renderAnimation->Pause();78 EXPECT_TRUE(renderAnimation != nullptr);91 renderAnimation->Resume();92 EXPECT_TRUE(renderAnimation != nullptr);106 EXPECT_TRUE(renderAnimation != nullptr);133 renderAnimation->SetReversed(true);134 renderAnimation->Start();135 renderAnimation->SetReversed(true);136 EXPECT_TRUE(renderAnimation != nullptr);153 EXPECT_TRUE(renderAnimation != nullptr);[all …]
119 auto renderAnimation = RSRenderInterpolatingSpringAnimation::Unmarshalling(parcel); variable120 EXPECT_TRUE(renderAnimation == nullptr);122 renderAnimation = RSRenderInterpolatingSpringAnimation::Unmarshalling(parcel);123 EXPECT_TRUE(renderAnimation != nullptr);
302 auto renderAnimation = RSRenderPathAnimation::Unmarshalling(parcel); variable303 EXPECT_TRUE(renderAnimation == nullptr);305 renderAnimation = RSRenderPathAnimation::Unmarshalling(parcel);306 EXPECT_TRUE(renderAnimation != nullptr);
35 RSRenderDisplaySync::RSRenderDisplaySync(std::weak_ptr<RSRenderAnimation> renderAnimation) in RSRenderDisplaySync() argument36 : renderAnimation_(renderAnimation) {} in RSRenderDisplaySync()40 auto renderAnimation = renderAnimation_.lock(); in GetId() local41 if (renderAnimation) { in GetId()42 return renderAnimation->GetAnimationId(); in GetId()50 auto renderAnimation = renderAnimation_.lock(); in SetExpectedFrameRateRange() local51 if (renderAnimation) { in SetExpectedFrameRateRange()52 renderAnimation->SetFrameRateRange(range); in SetExpectedFrameRateRange()
30 explicit RSRenderDisplaySync(std::weak_ptr<RSRenderAnimation> renderAnimation);
263 auto renderAnimation = std::make_shared<RSRenderAnimationMock>(animation->GetId()); variable269 animation->StartCustomAnimation(renderAnimation);277 animation->StartCustomAnimation(renderAnimation);477 auto renderAnimation = std::make_shared<RSRenderAnimationMock>(animation->GetId()); variable480 modifierManager->AddAnimation(renderAnimation);484 modifierManager->AddAnimation(renderAnimation);485 modifierManager->AddAnimation(renderAnimation);
467 …std::shared_ptr<RSRenderAnimation> renderAnimation = std::make_shared<RSRenderParticleAnimation>(); variable468 renderNode->animationManager_.animations_.insert({ animationId, renderAnimation });