Searched refs:reflectionFile (Results 1 – 2 of 2) sorted by relevance
297 if (IFile::Ptr reflectionFile = fileManager_.OpenFile(shader + ".lsb"); reflectionFile) { in LoadShaderFile() local298 info.reflectionData = ReadFile(*reflectionFile); in LoadShaderFile()
1606 auto reflectionFile = outputFilename; in runAllCompilationStages() local1607 reflectionFile += ".pre"; in runAllCompilationStages()1609 … array_view(preProcessedShader.data(), preProcessedShader.size()), reflectionFile)) { in runAllCompilationStages()1610 … LUME_LOG_E("Failed to save reflection %s", reflectionFile.string().data()); in runAllCompilationStages()1621 auto reflectionFile = outputFilename; in runAllCompilationStages() local1622 reflectionFile += ".lsb"; in runAllCompilationStages()1623 … if (!writeToFile(array_view(reflection.data(), reflection.size()), reflectionFile)) { in runAllCompilationStages()1624 … LUME_LOG_E("Failed to save reflection %s", reflectionFile.string().data()); in runAllCompilationStages()