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Searched refs:reflectionFile (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp297 if (IFile::Ptr reflectionFile = fileManager_.OpenFile(shader + ".lsb"); reflectionFile) { in LoadShaderFile() local
298 info.reflectionData = ReadFile(*reflectionFile); in LoadShaderFile()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1606 auto reflectionFile = outputFilename; in runAllCompilationStages() local
1607 reflectionFile += ".pre"; in runAllCompilationStages()
1609 … array_view(preProcessedShader.data(), preProcessedShader.size()), reflectionFile)) { in runAllCompilationStages()
1610 … LUME_LOG_E("Failed to save reflection %s", reflectionFile.string().data()); in runAllCompilationStages()
1621 auto reflectionFile = outputFilename; in runAllCompilationStages() local
1622 reflectionFile += ".lsb"; in runAllCompilationStages()
1623 … if (!writeToFile(array_view(reflection.data(), reflection.size()), reflectionFile)) { in runAllCompilationStages()
1624 … LUME_LOG_E("Failed to save reflection %s", reflectionFile.string().data()); in runAllCompilationStages()