Searched refs:rawRecognizer (Results 1 – 3 of 3) sorted by relevance
633 CHECK_NULL_RETURN(rawRecognizer, false); in getGestureRecognizerEnabled()634 auto gestureRecognizer = AceType::Claim(rawRecognizer); in getGestureRecognizerEnabled()642 auto gestureRecognizer = AceType::Claim(rawRecognizer); in getGestureRecognizerState()707 auto gestureRecognizer = AceType::Claim(rawRecognizer); in getPanGestureDirectionMask()717 CHECK_NULL_RETURN(rawRecognizer, false); in isBuiltInGesture()718 auto gestureRecognizer = AceType::Claim(rawRecognizer); in isBuiltInGesture()726 auto gestureRecognizer = AceType::Claim(rawRecognizer); in getGestureTag()748 auto gestureRecognizer = AceType::Claim(rawRecognizer); in getGestureBindNodeId()767 CHECK_NULL_RETURN(rawRecognizer, false); in isGestureRecognizerValid()768 auto gestureRecognizer = AceType::Claim(rawRecognizer); in isGestureRecognizerValid()[all …]
57 void SetRawRecognizer(const RefPtr<RawRecognizer>& rawRecognizer) in SetRawRecognizer() argument59 rawRecognizer_ = rawRecognizer; in SetRawRecognizer()
33 RefPtr<RawRecognizer> rawRecognizer = AceType::MakeRefPtr<RawRecognizer>(); in PerformBuild() local34 rawRecognizer->SetOnTouchDown([weak = AceType::WeakClaim(this)](const TouchEventInfo&) { in PerformBuild()40 rawRecognizer->SetOnTouchUp([weak = AceType::WeakClaim(this)](const TouchEventInfo&) { in PerformBuild()46 rawRecognizer->SetOnTouchCancel([weak = AceType::WeakClaim(this)](const TouchEventInfo&) { in PerformBuild()56 render->SetRawRecognizer(rawRecognizer); in PerformBuild()