/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/ |
H A D | core3d_dm.shadergs | 14 "rasterizationState": { 47 "rasterizationState": { 75 "rasterizationState": { 103 "rasterizationState": { 132 "rasterizationState": { 172 "rasterizationState": { 207 "rasterizationState": { 242 "rasterizationState": { 278 "rasterizationState": { 317 "rasterizationState": { [all …]
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H A D | core3d_dm_depth.shadergs | 14 "rasterizationState": { 37 "rasterizationState": { 60 "rasterizationState": { 84 "rasterizationState": { 114 "rasterizationState": { 144 "rasterizationState": {
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 220 const GraphicsState::RasterizationState& rasterizationState = graphicsState.rasterizationState; in GraphicsPipelineStateObjectVk() local 227 (VkBool32)rasterizationState.enableDepthClamp, // depthClampEnable in GraphicsPipelineStateObjectVk() 228 (VkBool32)rasterizationState.enableRasterizerDiscard, // rasterizerDiscardEnable in GraphicsPipelineStateObjectVk() 229 (VkPolygonMode)rasterizationState.polygonMode, // polygonMode in GraphicsPipelineStateObjectVk() 230 (VkCullModeFlags)rasterizationState.cullModeFlags, // cullMode in GraphicsPipelineStateObjectVk() 231 (VkFrontFace)rasterizationState.frontFace, // frontFace in GraphicsPipelineStateObjectVk() 232 (VkBool32)rasterizationState.enableDepthBias, // depthBiasEnable in GraphicsPipelineStateObjectVk() 233 rasterizationState.depthBiasConstantFactor, // depthBiasConstantFactor in GraphicsPipelineStateObjectVk() 234 rasterizationState.depthBiasClamp, // depthBiasClamp in GraphicsPipelineStateObjectVk() 235 rasterizationState.depthBiasSlopeFactor, // depthBiasSlopeFactor in GraphicsPipelineStateObjectVk() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.shader | 19 "rasterizationState": { 76 "rasterizationState": { 140 "rasterizationState": { 206 "rasterizationState": { 263 "rasterizationState": {
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H A D | core3d_dm_depth.shader | 19 "rasterizationState": { 46 "rasterizationState": {
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H A D | core3d_dm_fullscreen_env.shader | 17 "rasterizationState": { 52 "rasterizationState": {
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H A D | DEBUG_QUAD.shader | 6 "rasterizationState": {
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H A D | core3d_dm_fullscreen_deferred_shading.shader | 12 "rasterizationState": {
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H A D | core3d_dm_fw_reflection_plane.shader | 13 "rasterizationState": {
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_triangle.shader | 11 "rasterizationState": {
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaderstates/ |
H A D | graphics_state.shaderrs | 11 "rasterizationState": {
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/shaders/shader/ |
H A D | shader.shader | 8 "rasterizationState": {
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 616 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData() 617 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData() 629 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData() 630 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData() 657 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData() 658 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1352 …if (cacheState_.rasterizationState.enableRasterizerDiscard) { // Rasterizer discard affects glClea… in DoSubPass() 1385 …if (cacheState_.rasterizationState.enableRasterizerDiscard) { // Rasterizer discard affects glClea… in DoSubPass() 2280 if (renderCmd.lineWidth != cacheState_.rasterizationState.lineWidth) { in RenderCommandDynamicStateLineWidth() 2281 cacheState_.rasterizationState.lineWidth = renderCmd.lineWidth; in RenderCommandDynamicStateLineWidth() 2794 const auto& rs = graphicsState.rasterizationState; in PrimeCache() 2795 auto& crs = cacheState_.rasterizationState; in PrimeCache() 2951 const auto& rs = graphicsState.rasterizationState; in UpdateRasterizationState() 2952 auto& crs = cacheState_.rasterizationState; in UpdateRasterizationState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader_util.cpp | 288 graphicsState.rasterizationState = context.data; in ParseSingleState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1236 RasterizationState rasterizationState; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 476 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 500 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 761 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 1117 … if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial() 1131 … if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 128 const uint64_t rsHash = hash(state.rasterizationState); in hash()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 176 gfxState.rasterizationState.cullModeFlags = CullModeFlagBits::CORE_CULL_MODE_NONE; in FillShaderData()
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