Searched refs:rangeMax (Results 1 – 9 of 9) sorted by relevance
72 void UIAbstractProgress::SetRange(int32_t rangeMax, int32_t rangeMin) in SetRange() argument74 if ((rangeMax_ == rangeMax) && (rangeMin_ == rangeMin)) { in SetRange()78 if (rangeMax >= rangeMin) { in SetRange()79 rangeMax_ = rangeMax; in SetRange()
48 void SetShaderPrecisionFormatRangeMax(int rangeMax) in SetShaderPrecisionFormatRangeMax() argument50 rangeMax_ = rangeMax; in SetShaderPrecisionFormatRangeMax()
30 int16_t rangeMax = 100; in SetPrivateAttribute() local32 progressView_.SetRange(rangeMax, rangeMin); in SetPrivateAttribute()
78 int16_t rangeMax = 100; in SetPrivateAttribute() local80 progressView_.SetRange(rangeMax, rangeMin); in SetPrivateAttribute()
130 void SetRange(int32_t rangeMax, int32_t rangeMin);
814 | webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | 新增 |
814 | webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | Added|
26 |删除|模块名: webgl<br>类名: WebGLShaderPrecisionFormat<br>方法 or 属性:readonly rangeMax: GLint;|NA|webgl.d.t…
26 … name: WebGLShaderPrecisionFormat<br>Method or attribute name: readonly rangeMax: GLint;|NA|webgl.…