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Searched refs:radius0 (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/rosen/
H A Ddrawing_decoration_painter.cpp361 …RadialGradientShader(const NG::Gradient& gradient, const RSPoint& center, float radius0, float rad… in RadialGradientShader() argument
362 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader()
406 float radius0 = 0.0f; in CreateRadialGradient() local
412 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dskia_decoration_painter.cpp388 …RadialGradientShader(const NG::Gradient& gradient, const SkPoint& center, float radius0, float rad… in RadialGradientShader() argument
389 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader()
433 float radius0 = 0.0f; in CreateRadialGradient() local
439 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_decoration_painter.cpp542 …RadialGradientShader(const Gradient& gradient, const SkPoint& center, float radius0, float radius1… in RadialGradientShader() argument
543 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader()
546 …RadialGradientShader(const Gradient& gradient, const RSPoint& center, float radius0, float radius1…
547 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio)
623 float radius0 = 0.0f; in CreateRadialGradient() local
629 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
640 float radius0 = 0.0f; in CreateRadialGradient() local
646 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()