Searched refs:radius0 (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/rosen/ |
H A D | drawing_decoration_painter.cpp | 361 …RadialGradientShader(const NG::Gradient& gradient, const RSPoint& center, float radius0, float rad… in RadialGradientShader() argument 362 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader() 406 float radius0 = 0.0f; in CreateRadialGradient() local 412 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | skia_decoration_painter.cpp | 388 …RadialGradientShader(const NG::Gradient& gradient, const SkPoint& center, float radius0, float rad… in RadialGradientShader() argument 389 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader() 433 float radius0 = 0.0f; in CreateRadialGradient() local 439 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/painter/ |
H A D | rosen_decoration_painter.cpp | 542 …RadialGradientShader(const Gradient& gradient, const SkPoint& center, float radius0, float radius1… in RadialGradientShader() argument 543 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) in RadialGradientShader() 546 …RadialGradientShader(const Gradient& gradient, const RSPoint& center, float radius0, float radius1… 547 … : GradientShader(gradient), center_(center), radius0_(radius0), radius1_(radius1), ratio_(ratio) 623 float radius0 = 0.0f; in CreateRadialGradient() local 629 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient() 640 float radius0 = 0.0f; in CreateRadialGradient() local 646 return std::make_unique<RadialGradientShader>(gradient, center, radius0, radius1, ratio); in CreateRadialGradient()
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