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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1602 if (std::string preProcessedShader = in runAllCompilationStages() local
1604 !preProcessedShader.empty()) { in runAllCompilationStages()
1609 … array_view(preProcessedShader.data(), preProcessedShader.size()), reflectionFile)) { in runAllCompilationStages()
1615 … compileShaderToSpirvBinary(preProcessedShader, shaderKind, relativeFilename, settings); in runAllCompilationStages()