Searched refs:preImageInNewContext (Results 1 – 1 of 1) sorted by relevance
769 auto preImageInNewContext = std::make_shared<Drawing::Image>(); in ResetSurfaceWithTexture() local770 …if (!preImageInNewContext->BuildFromTexture(*canvas.GetGPUContext(), backendTexture_.GetTextureInf… in ResetSurfaceWithTexture()777 if (preImageInNewContext->IsTextureBacked()) { in ResetSurfaceWithTexture()780 preImageInNewContext = preImageInNewContext->MakeRasterImage(); in ResetSurfaceWithTexture()783 canvas_->DrawImage(*preImageInNewContext, 0.f, 0.f, Drawing::SamplingOptions()); in ResetSurfaceWithTexture()794 image_ = preImageInNewContext; in ResetSurfaceWithTexture()