Searched refs:postProcessSceneMap (Results 1 – 7 of 7) sorted by relevance
186 …teAvailableSceneMapPost(SceneMappingItem &item, std::vector<SceneMappingItem> &postProcessSceneMap) in UpdateAvailableSceneMapPost() argument189 auto it = std::find_if(postProcessSceneMap.begin(), postProcessSceneMap.end(), in UpdateAvailableSceneMapPost()193 if ((it == postProcessSceneMap.end())) { in UpdateAvailableSceneMapPost()194 postProcessSceneMap.push_back(item); in UpdateAvailableSceneMapPost()283 supportedEffectConfig_.postProcessSceneMap = postSceneMap; in UpdateAvailableAEConfig()
175 std::vector<SceneMappingItem> postProcessSceneMap; member
131 for (const SceneMappingItem &item: supportedEffectConfig.postProcessSceneMap) { in GetEffectSceneName()
926 uint32_t countPostMap = supportedEffectConfig.postProcessSceneMap.size(); in QueryEffectSceneModeInternal()942 reply.WriteString(supportedEffectConfig.postProcessSceneMap[i].name); in QueryEffectSceneModeInternal()943 reply.WriteString(supportedEffectConfig.postProcessSceneMap[i].sceneType); in QueryEffectSceneModeInternal()
1207 supportedEffectConfig.postProcessSceneMap.push_back(item); in QueryEffectSceneMode()
1559 supportedEffectConfig.postProcessSceneMap.push_back(item); in QueryEffectSceneMode()
8493 for (SceneMappingItem it: supportedEffectConfig_.postProcessSceneMap) { in EffectManagerInfoDump()