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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp111 auto const pipelineLayoutsPath = fileManager_.OpenDirectory(desc.pipelineLayoutPath); in Load() local
112 if (pipelineLayoutsPath) { in Load()
113 LoadPipelineLayouts(desc.pipelineLayoutPath, *pipelineLayoutsPath); in Load()