Searched refs:pipelineLayoutHandle (Results 1 – 1 of 1) sorted by relevance
230 …const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecial… in GetComputePsoHandle() argument233 … if (RenderHandleUtil::GetHandleType(pipelineLayoutHandle) == RenderHandleType::PIPELINE_LAYOUT) { in GetComputePsoHandle()234 const PipelineLayout& pl = shaderMgr_.GetPipelineLayoutRef(pipelineLayoutHandle); in GetComputePsoHandle()318 const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, in GetGraphicsPsoHandle() argument323 const PipelineLayout& pl = shaderMgr_.GetPipelineLayout(pipelineLayoutHandle); in GetGraphicsPsoHandle()