Searched refs:pendingRenderNodeDestructions_ (Results 1 – 2 of 2) sorted by relevance
243 if (!pendingRenderNodeDestructions_.empty()) { in HandlePendingAllocations()245 … std::partition(pendingRenderNodeDestructions_.begin(), pendingRenderNodeDestructions_.end(), in HandlePendingAllocations()247 … pendingRenderNodeDestructions_.erase(oldResources, pendingRenderNodeDestructions_.end()); in HandlePendingAllocations()375 pendingRenderNodeDestructions_.push_back({ in PendingDeallocRenderNode()
165 BASE_NS::vector<PendingRenderNodeDestruction> pendingRenderNodeDestructions_; variable