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Searched refs:pendingRenderNodeDestructions_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp243 if (!pendingRenderNodeDestructions_.empty()) { in HandlePendingAllocations()
245 … std::partition(pendingRenderNodeDestructions_.begin(), pendingRenderNodeDestructions_.end(), in HandlePendingAllocations()
247pendingRenderNodeDestructions_.erase(oldResources, pendingRenderNodeDestructions_.end()); in HandlePendingAllocations()
375 pendingRenderNodeDestructions_.push_back({ in PendingDeallocRenderNode()
H A Drender_node_graph_manager.h165 BASE_NS::vector<PendingRenderNodeDestruction> pendingRenderNodeDestructions_; variable