Searched refs:particleAnimations_ (Results 1 – 3 of 3) sorted by relevance
284 particleAnimations_[propertyId] = animId; in RegisterParticleAnimation()289 auto it = particleAnimations_.find(propertyId); in UnregisterParticleAnimation()290 if (it != particleAnimations_.end() && it->second == animId) { in UnregisterParticleAnimation()291 particleAnimations_.erase(it); in UnregisterParticleAnimation()297 return particleAnimations_; in GetParticleAnimations()302 if (particleAnimations_.empty()) { in GetParticleAnimation()305 return GetAnimation(particleAnimations_.begin()->second); in GetParticleAnimation()
85 std::unordered_map<PropertyId, AnimationId> particleAnimations_; variable
466 renderNode->animationManager_.particleAnimations_.insert({ propertyId, animationId });