Searched refs:offscreenPattern (Results 1 – 9 of 9) sorted by relevance
33 RefPtr<AceType> offscreenPattern; member67 RefPtr<AceType> offscreenPattern; member
550 size_t OffscreenCanvasRenderingContext2DModelNG::GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize() argument552 auto tempPattern = AceType::DynamicCast<OffscreenCanvasPattern>(offscreenPattern); in GetBitmapSize()
111 size_t GetBitmapSize(RefPtr<AceType> offscreenPattern) override;
161 virtual size_t GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize() argument
165 auto offscreenPattern = in Constructor() local167 CHECK_NULL_VOID(offscreenPattern); in Constructor()168 size_t bitmapSize = renderingContext->GetBitmapSize(offscreenPattern); in Constructor()170 jsRenderContext->SetOffscreenPattern(offscreenPattern); in Constructor()172 offscreenPatternMap_[offscreenPatternCount_++] = offscreenPattern; in Constructor()
178 void SetOffscreenPattern(const RefPtr<NG::OffscreenCanvasPattern>& offscreenPattern) in SetOffscreenPattern() argument180 offscreenCanvasPattern_ = offscreenPattern; in SetOffscreenPattern()
888 bitmapMeshInfo.offscreenPattern = OffscreenPattern; in JsDrawBitmapMesh()
447 CHECK_NULL_VOID(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh()448 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local449 CHECK_NULL_VOID(offscreenPattern); in DrawBitmapMesh()450 …pool->DrawBitmapMesh(offscreenPattern, bitmapMeshInfo.mesh, bitmapMeshInfo.column, bitmapMeshInfo.… in DrawBitmapMesh()
446 CHECK_NULL_VOID(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh()447 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local448 CHECK_NULL_VOID(offscreenPattern); in DrawBitmapMesh()449 …pool->DrawBitmapMesh(offscreenPattern, bitmapMeshInfo.mesh, bitmapMeshInfo.column, bitmapMeshInfo.… in DrawBitmapMesh()