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Searched refs:offscreenPattern (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Dcanvas_renderer_type.h33 RefPtr<AceType> offscreenPattern; member
67 RefPtr<AceType> offscreenPattern; member
H A Doffscreen_canvas_rendering_context_2d_model_ng.cpp550 size_t OffscreenCanvasRenderingContext2DModelNG::GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize() argument
552 auto tempPattern = AceType::DynamicCast<OffscreenCanvasPattern>(offscreenPattern); in GetBitmapSize()
H A Doffscreen_canvas_rendering_context_2d_model_ng.h111 size_t GetBitmapSize(RefPtr<AceType> offscreenPattern) override;
H A Drendering_context_2d_model.h161 virtual size_t GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize() argument
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/canvas/
H A Djs_offscreen_rendering_context.cpp165 auto offscreenPattern = in Constructor() local
167 CHECK_NULL_VOID(offscreenPattern); in Constructor()
168 size_t bitmapSize = renderingContext->GetBitmapSize(offscreenPattern); in Constructor()
170 jsRenderContext->SetOffscreenPattern(offscreenPattern); in Constructor()
172 offscreenPatternMap_[offscreenPatternCount_++] = offscreenPattern; in Constructor()
H A Djs_offscreen_canvas.h178 void SetOffscreenPattern(const RefPtr<NG::OffscreenCanvasPattern>& offscreenPattern) in SetOffscreenPattern() argument
180 offscreenCanvasPattern_ = offscreenPattern; in SetOffscreenPattern()
H A Djs_canvas_renderer.cpp888 bitmapMeshInfo.offscreenPattern = OffscreenPattern; in JsDrawBitmapMesh()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/canvas/
H A Dcanvas_rendering_context_2d_model_impl.cpp447 CHECK_NULL_VOID(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh()
448 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local
449 CHECK_NULL_VOID(offscreenPattern); in DrawBitmapMesh()
450 …pool->DrawBitmapMesh(offscreenPattern, bitmapMeshInfo.mesh, bitmapMeshInfo.column, bitmapMeshInfo.… in DrawBitmapMesh()
H A Doffscreen_canvas_rendering_context_2d_model_impl.cpp446 CHECK_NULL_VOID(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh()
447 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local
448 CHECK_NULL_VOID(offscreenPattern); in DrawBitmapMesh()
449 …pool->DrawBitmapMesh(offscreenPattern, bitmapMeshInfo.mesh, bitmapMeshInfo.column, bitmapMeshInfo.… in DrawBitmapMesh()