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Searched refs:oddRoundDirectionNormal (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.cpp314 bool oddRoundDirectionNormal = direction_ == AnimationDirection::ALTERNATE; in GetInitAnimationDirection() local
315 if (isOddRound_ != oddRoundDirectionNormal) { in GetInitAnimationDirection()