Searched refs:nonSystemFloatSceneSessionMap_ (Results 1 – 3 of 3) sorted by relevance
688 …ssm_->nonSystemFloatSceneSessionMap_.insert(std::make_pair(floatSession->GetPersistentId(), floatS…710 ssm_->nonSystemFloatSceneSessionMap_.clear();777 …ssm_->nonSystemFloatSceneSessionMap_.insert(std::make_pair(floatSession->GetPersistentId(), floatS…786 ssm_->nonSystemFloatSceneSessionMap_.clear();
2415 nonSystemFloatSceneSessionMap_.erase(dialog->GetPersistentId()); in DestroyDialogWithMainWindow()2459 nonSystemFloatSceneSessionMap_.erase(persistentId); in EraseSceneSessionMapById()3404 nonSystemFloatSceneSessionMap_.erase(persistentId); in DestroyAndDisconnectSpecificSessionInner()3989 nonSystemFloatSceneSessionMap_.insert({ persistentId, sceneSession }); in UpdateForceHideState()3999 nonSystemFloatSceneSessionMap_.erase(persistentId); in UpdateForceHideState()4007 for (const auto& item : nonSystemFloatSceneSessionMap_) { in UpdateForceHideState()10271 for (const auto& [persistentId, session] : nonSystemFloatSceneSessionMap_) { in HideNonSecureFloatingWindows()
703 std::map<int32_t, sptr<SceneSession>> nonSystemFloatSceneSessionMap_; variable