Searched refs:nodeWeak (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/ |
H A D | geometry_transition.cpp | 359 auto finishCallback = [follow, nodeWeak = WeakClaim(RawPtr(self))]() { in SyncGeometry() 360 auto node = nodeWeak.Upgrade(); in SyncGeometry() 400 [nodeWeak = WeakClaim(RawPtr(syncNode))]() { in SyncGeometryPropertiesAfterLayout() 401 auto node = nodeWeak.Upgrade(); in SyncGeometryPropertiesAfterLayout() 516 }, [nodeWeak = WeakClaim(RawPtr(inNode))]() { in AnimateWithSandBox() 517 auto node = nodeWeak.Upgrade(); in AnimateWithSandBox()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/accessibility/ |
H A D | accessibility_manager_ng.cpp | 200 for (const auto& nodeWeak: hoverState_.nodesHovering) { in HandleAccessibilityHoverEventInner() local 201 auto node = nodeWeak.Upgrade(); in HandleAccessibilityHoverEventInner()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | list_layout_manager.cpp | 759 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local 762 … [weak = AceType::WeakClaim(this), nodeWeak, adapterWeak](double value, double velocity) { in InitChainAnimation() 764 auto node = nodeWeak.Upgrade(); in InitChainAnimation()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/list/ |
H A D | render_list.cpp | 2063 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local 2066 … [weak = AceType::WeakClaim(this), nodeWeak, adapterWeak](double value, double velocity) { in InitChainAnimation() 2068 auto node = nodeWeak.Upgrade(); in InitChainAnimation()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline/base/ |
H A D | render_node.h | 75 static void MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush);
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H A D | render_node.cpp | 83 void RenderNode::MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush) in MarkWholeRender() argument 85 auto node = nodeWeak.Upgrade(); in MarkWholeRender()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/ |
H A D | pipeline_context.cpp | 679 for (auto&& nodeWeak : needRenderNode) { in InspectDrew() 680 auto node = nodeWeak.Upgrade(); in InspectDrew()
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