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Searched refs:nodeWeak (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/
H A Dgeometry_transition.cpp359 auto finishCallback = [follow, nodeWeak = WeakClaim(RawPtr(self))]() { in SyncGeometry()
360 auto node = nodeWeak.Upgrade(); in SyncGeometry()
400 [nodeWeak = WeakClaim(RawPtr(syncNode))]() { in SyncGeometryPropertiesAfterLayout()
401 auto node = nodeWeak.Upgrade(); in SyncGeometryPropertiesAfterLayout()
516 }, [nodeWeak = WeakClaim(RawPtr(inNode))]() { in AnimateWithSandBox()
517 auto node = nodeWeak.Upgrade(); in AnimateWithSandBox()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/accessibility/
H A Daccessibility_manager_ng.cpp200 for (const auto& nodeWeak: hoverState_.nodesHovering) { in HandleAccessibilityHoverEventInner() local
201 auto node = nodeWeak.Upgrade(); in HandleAccessibilityHoverEventInner()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Dlist_layout_manager.cpp759 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local
762 … [weak = AceType::WeakClaim(this), nodeWeak, adapterWeak](double value, double velocity) { in InitChainAnimation()
764 auto node = nodeWeak.Upgrade(); in InitChainAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H A Drender_list.cpp2063 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local
2066 … [weak = AceType::WeakClaim(this), nodeWeak, adapterWeak](double value, double velocity) { in InitChainAnimation()
2068 auto node = nodeWeak.Upgrade(); in InitChainAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_node.h75 static void MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush);
H A Drender_node.cpp83 void RenderNode::MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush) in MarkWholeRender() argument
85 auto node = nodeWeak.Upgrade(); in MarkWholeRender()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/
H A Dpipeline_context.cpp679 for (auto&& nodeWeak : needRenderNode) { in InspectDrew()
680 auto node = nodeWeak.Upgrade(); in InspectDrew()