Searched refs:nodeManager_ (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | morphing_system.cpp | 87 …: active_(true), ecs_(ecs), dataStore_(nullptr), nodeManager_(*GetManager<INodeComponentManager>(e… in MorphingSystem() 125 …ComponentQuery::Operation operations[] = { { nodeManager_, ComponentQuery::Operation::Method::REQU… in Initialize() 262 if (nodeManager_.Read(row->components[1])->effectivelyEnabled) { in Update()
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H A D | node_system.cpp | 1001 nodeManager_(*(GetManager<INodeComponentManager>(ecs))), in NodeSystem() 1006 …cache_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager… in NodeSystem() 1059 nodeManager_.Create(entity); in CreateNode() 1072 nodes.reserve(nodeManager_.GetComponentCount()); in CloneNode() 1172 nodeQuery_.SetupQuery(nodeManager_, operations, true); in Initialize() 1188 nodeGeneration_ == nodeManager_.GetGenerationCounter()) { in Update() 1212 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() 1225 nodeGeneration_ = nodeManager_.GetGenerationCounter(); in Update() 1270 if (const auto& nodeComponent = nodeManager_.Read(row->components[NODE_INDEX])) { in CollectChangedNodes() 1302 IPropertyHandle* handle = nodeManager_.GetData(row->components[NODE_INDEX]); in ProcessNode() [all …]
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H A D | render_preprocessor_system.cpp | 128 …meshManager_(GetManager<IMeshComponentManager>(ecs)), nodeManager_(GetManager<INodeComponentManage… in RenderPreprocessorSystem() 298 const bool effectivelyEnabled = nodeManager_->Read(row.components[NC])->effectivelyEnabled; in GatherSortData() 448 if (renderMeshManager_ && nodeManager_ && layerManager_) { in Initialize() 450 { *nodeManager_, ComponentQuery::Operation::REQUIRE }, in Initialize() 472 const auto nodeGen = nodeManager_->GetGenerationCounter(); in Update()
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H A D | morphing_system.h | 77 INodeComponentManager& nodeManager_; variable
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H A D | node_system.h | 90 INodeComponentManager& nodeManager_; variable
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H A D | skinning_system.h | 86 INodeComponentManager& nodeManager_; variable
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H A D | render_preprocessor_system.h | 119 INodeComponentManager* nodeManager_ { nullptr };
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H A D | skinning_system.cpp | 143 nodeManager_(*GetManager<INodeComponentManager>(ecs)), in SkinningSystem() 237 isEnabled = nodeManager_.Get(skinComponent.skinRoot).effectivelyEnabled; in UpdateSkin()
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