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Searched refs:nodeManager_ (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp87 …: active_(true), ecs_(ecs), dataStore_(nullptr), nodeManager_(*GetManager<INodeComponentManager>(e… in MorphingSystem()
125 …ComponentQuery::Operation operations[] = { { nodeManager_, ComponentQuery::Operation::Method::REQU… in Initialize()
262 if (nodeManager_.Read(row->components[1])->effectivelyEnabled) { in Update()
H A Dnode_system.cpp1001 nodeManager_(*(GetManager<INodeComponentManager>(ecs))), in NodeSystem()
1006 …cache_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager… in NodeSystem()
1059 nodeManager_.Create(entity); in CreateNode()
1072 nodes.reserve(nodeManager_.GetComponentCount()); in CloneNode()
1172 nodeQuery_.SetupQuery(nodeManager_, operations, true); in Initialize()
1188 nodeGeneration_ == nodeManager_.GetGenerationCounter()) { in Update()
1212 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update()
1225 nodeGeneration_ = nodeManager_.GetGenerationCounter(); in Update()
1270 if (const auto& nodeComponent = nodeManager_.Read(row->components[NODE_INDEX])) { in CollectChangedNodes()
1302 IPropertyHandle* handle = nodeManager_.GetData(row->components[NODE_INDEX]); in ProcessNode()
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H A Drender_preprocessor_system.cpp128 …meshManager_(GetManager<IMeshComponentManager>(ecs)), nodeManager_(GetManager<INodeComponentManage… in RenderPreprocessorSystem()
298 const bool effectivelyEnabled = nodeManager_->Read(row.components[NC])->effectivelyEnabled; in GatherSortData()
448 if (renderMeshManager_ && nodeManager_ && layerManager_) { in Initialize()
450 { *nodeManager_, ComponentQuery::Operation::REQUIRE }, in Initialize()
472 const auto nodeGen = nodeManager_->GetGenerationCounter(); in Update()
H A Dmorphing_system.h77 INodeComponentManager& nodeManager_; variable
H A Dnode_system.h90 INodeComponentManager& nodeManager_; variable
H A Dskinning_system.h86 INodeComponentManager& nodeManager_; variable
H A Drender_preprocessor_system.h119 INodeComponentManager* nodeManager_ { nullptr };
H A Dskinning_system.cpp143 nodeManager_(*GetManager<INodeComponentManager>(ecs)), in SkinningSystem()
237 isEnabled = nodeManager_.Get(skinComponent.skinRoot).effectivelyEnabled; in UpdateSkin()