Searched refs:nodeManager (Results 1 – 4 of 4) sorted by relevance
389 auto nodeManager = DynamicCast<AccessibilityNodeManager>(accessManager); in SetCurrentPage() local390 nodeManager->SetRunningPage(page); in SetCurrentPage()
441 … if (auto nodeManager = ecs->GetComponentManager(CORE3D_NS::INodeComponentManager::UID)) { in ResolveNodeTypeFromPath() local443 if (!nodeManager->HasComponent(entity)) { in ResolveNodeTypeFromPath()669 auto* nodeManager = CORE_NS::GetManager<CORE3D_NS::INodeComponentManager>(*ecs); in constructPath() local672 if (nodeManager && nameManager) { in constructPath()679 if (!nodeManager->HasComponent(curent)) { in constructPath()692 const auto& node = nodeManager->Get(curent); in constructPath()
2280 if (auto const nodeManager = GetManager<INodeComponentManager>(ecs); nodeManager) { in IsExportable() local2281 return nodeManager->HasComponent(nodeEntity) && nodeManager->Get(nodeEntity).exported; in IsExportable()2505 auto const nodeManager = GetManager<INodeComponentManager>(ecs); in ExportGLTF() local2507 if (nodeManager && nodeSystem) { in ExportGLTF()2510 auto const nodeCount = nodeManager->GetComponentCount(); in ExportGLTF()
1827 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in CreateNode() local1828 nodeManager.Create(entity); in CreateNode()1830 ScopedHandle<NodeComponent> component = nodeManager.Write(entity); in CreateNode()2322 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in ImportScene() local2323 nodeManager.Create(sceneEntity); in ImportScene()2324 if (auto nodeHandle = nodeManager.Write(sceneEntity); nodeHandle) { in ImportScene()