Searched refs:nodeHandle (Results 1 – 7 of 7) sorted by relevance
54 DisposeNode(nodeHandle);55 nodeHandle = nullptr;86 nodeHandle = nullptr;105 nodeHandle = nullptr;125 nodeHandle = nullptr;144 nodeHandle = nullptr;164 nodeHandle = nullptr;184 nodeHandle = nullptr;204 nodeHandle = nullptr;224 nodeHandle = nullptr;[all …]
92 ArkUI_NodeHandle nodeHandle = new ArkUI_Node(); variable93 int32_t ret = SetContent(nativeDialogHandle, nodeHandle);97 delete nodeHandle;
125 auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);128 NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle));
216 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt() local217 return nodeHandle->parent; in CameraLookAt()
1212 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() local1213 parentEnabled = nodeHandle->effectivelyEnabled; in Update()
2324 if (auto nodeHandle = nodeManager.Write(sceneEntity); nodeHandle) { in ImportScene() local2325 nodeHandle->parent = rootEntity; in ImportScene()