Searched refs:nodeComponentManager (Results 1 – 2 of 2) sorted by relevance
340 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in CreateDummyEntity() local341 CORE_ASSERT(nodeComponentManager); in CreateDummyEntity()342 if (nodeComponentManager) { in CreateDummyEntity()343 nodeComponentManager->Create(dummyEntity); in CreateDummyEntity()472 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in ImportSceneFromGltf() local473 for (auto i = 0; i < nodeComponentManager->GetComponentCount(); i++) { in ImportSceneFromGltf()474 auto ent = nodeComponentManager->GetEntity(i); in ImportSceneFromGltf()547 auto* nodeComponentManager = GetManager<INodeComponentManager>(ecs_); in GltfImportFinished() local548 CORE_ASSERT(nodeComponentManager); in GltfImportFinished()549 if (!nodeSystem || !nodeComponentManager) { in GltfImportFinished()
504 …INodeComponentManager& nodeComponentManager, ITransformComponentManager& transformComponentManager) in NodeCache() argument505 : nameComponentManager_(nameComponentManager), nodeComponentManager_(nodeComponentManager), in NodeCache()650 static void DisableTree(SceneNode* node, INodeComponentManager& nodeComponentManager) in DisableTree() argument661 auto* handle = nodeComponentManager.GetData(current->entity_); in DisableTree()674 static void EnableTree(SceneNode* node, INodeComponentManager& nodeComponentManager) in EnableTree() argument685 auto* childHandle = nodeComponentManager.GetData(current->entity_); in EnableTree()