Searched refs:nodeComponent (Results 1 – 2 of 2) sorted by relevance
704 const auto nodeComponent = *ScopedHandle<const NodeComponent>(handle); in SetEnabled() local705 if (nodeComponent.enabled == isEnabled) { in SetEnabled()718 if (isEnabled == nodeComponent.effectivelyEnabled) { in SetEnabled()731 …} else if (auto parent = GetNode(nodeComponent.parent); !parent || !parent->GetEffectivelyEnabled(… in SetEnabled()899 if (const auto nodeComponent = nodeComponentManager_.Read(entity)) { in Refresh() local900 if (sceneNode->lastState_.parent != nodeComponent->parent) { in Refresh()908 if (SceneNode* newParent = GetNode(nodeComponent->parent)) { in Refresh()914 sceneNode->lastState_.parent = nodeComponent->parent; in Refresh()1270 if (const auto& nodeComponent = nodeManager_.Read(row->components[NODE_INDEX])) { in CollectChangedNodes() local1271 … const bool parentChanged = (lastState.parent != nodeComponent->parent) || lastState.parentChanged; in CollectChangedNodes()[all …]
1921 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[2u]); in ProcessReflection() local1922 if (!nodeComponent.effectivelyEnabled) { in ProcessReflection()2166 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[1u]); in ProcessLights() local2170 if (nodeComponent.effectivelyEnabled) { in ProcessLights()