Searched refs:negativeScreenNodeId_ (Results 1 – 5 of 5) sorted by relevance
60 negativeScreenNodeId_ = surfaceNode->GetId(); in ObtainLauncherNodeId()91 return negativeScreenNodeId_; in GetNegativeScreenNodeId()
94 NodeId negativeScreenNodeId_ = 0; variable
773 uifirstManager_.negativeScreenNodeId_ = 1;1152 uifirstManager_.negativeScreenNodeId_ = 1;1154 EXPECT_FALSE(uifirstManager_.negativeScreenNodeId_);1216 EXPECT_FALSE(uifirstManager_.negativeScreenNodeId_);1218 uifirstManager_.negativeScreenNodeId_ = 1;
1011 …if (!mainThread_ || entryViewNodeId_ == INVALID_NODEID || negativeScreenNodeId_ == INVALID_NODEID)… in PrepareCurrentFrameEvent()1015 … negativeScreenNodeId_ = mainThread_->GetContext().GetNodeMap().GetNegativeScreenNodeId(); in PrepareCurrentFrameEvent()1056 if ((entryViewNodeId_ != INVALID_NODEID) && (negativeScreenNodeId_ != INVALID_NODEID)) { in NodeIsInCardWhiteList()1058 if (instanceRootId == entryViewNodeId_ || instanceRootId == negativeScreenNodeId_) { in NodeIsInCardWhiteList()
247 NodeId negativeScreenNodeId_ = INVALID_NODEID; // negativeScreen surfaceNode ID variable