Searched refs:needDefaultAnimationFlag_ (Results 1 – 3 of 3) sorted by relevance
776 bool needDefaultAnimationFlag_ = true; variable
3103 session->needDefaultAnimationFlag_ = needDefaultAnimationFlag; in UpdateWindowAnimationFlag()3114 needDefaultAnimationFlag_ = needDefaultAnimationFlag; in SetWindowAnimationFlag()3123 return needDefaultAnimationFlag_; in IsNeedDefaultAnimation()
2092 ASSERT_EQ(true, sceneSession->needDefaultAnimationFlag_);