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Searched refs:nameComponentManager (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp346 auto* nameComponentManager = GetManager<INameComponentManager>(ecs_); in CreateDummyEntity() local
347 CORE_ASSERT(nameComponentManager); in CreateDummyEntity()
348 if (nameComponentManager) { in CreateDummyEntity()
349 nameComponentManager->Create(dummyEntity); in CreateDummyEntity()
350 nameComponentManager->Write(dummyEntity)->name = GetUri(); in CreateDummyEntity()
H A Dscene_holder.cpp877 CORE3D_NS::INameComponentManager& nameComponentManager) in GetEntityId() argument
884 if (auto readHandle = nameComponentManager.Read(entity)) { in GetEntityId()
903 CORE3D_NS::INameComponentManager& nameComponentManager) in ExtractQueryResults() argument
909 if (GetEntityId(row.entity, id, collection, backupCollection, nameComponentManager)) { in ExtractQueryResults()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp503 NodeCache(IEntityManager& entityManager, INameComponentManager& nameComponentManager, in NodeCache() argument
505 : nameComponentManager_(nameComponentManager), nodeComponentManager_(nodeComponentManager), in NodeCache()