Searched refs:multiview (Results 1 – 3 of 3) sorted by relevance
1643 … static constexpr const std::string_view multiview = "GL_EXT_multiview"; in runAllCompilationStages() local1644 … for (auto pos = shaderSource.find(multiview); pos != std::string::npos; in runAllCompilationStages()1645 … pos = shaderSource.find(multiview, pos + multiview.size())) { in runAllCompilationStages()1647 (shaderSource.find("enabled", pos + multiview.size()) != in runAllCompilationStages()1689 … static constexpr const std::string_view multiview = "GL_EXT_multiview"; in runAllCompilationStages() local1690 … for (auto pos = shaderSource.find(multiview); pos != std::string::npos; in runAllCompilationStages()1691 … pos = shaderSource.find(multiview, pos + multiview.size())) { in runAllCompilationStages()1693 (shaderSource.find("enabled", pos + multiview.size()) != in runAllCompilationStages()
6 // NOTE: multiview extension is enabled