Searched refs:multiView (Results 1 – 6 of 6) sorted by relevance
213 void ResetRenderSlotData(const uint32_t shaderRenderSlotId, const bool multiView);
964 …ultMaterialRenderSlot::ResetRenderSlotData(const uint32_t shaderRenderSlotId, const bool multiView) in ResetRenderSlotData() argument969 jsonInputs_.explicitShader = jsonInputs_.initialExplicitShader || multiView; in ResetRenderSlotData()
194 bool multiView { false };
376 if (hasMultiView && deviceVk.GetCommonDeviceExtensions().multiView) { in CreateRenderPassCombined()461 const bool supportsMultiView = deviceVk.GetCommonDeviceExtensions().multiView; in CreateRenderPassCombined2()
420 if (deviceVk.GetCommonDeviceExtensions().multiView) { in GetRenderPassData()
505 extensions.multiView = enabledDeviceExtensions.contains(DEVICE_EXTENSION_MULTIVIEW); in GetEnabledCommonDeviceExtensions()